All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Other Consumables


There is a Legacy version here.

Skeleton KeyItem 5+

Magical 
Source GM Core pg. 276 2.0
Usage held in 1 hand; Bulk
A grinning skull tops the bow of this macabre key. This key can be used in place of a thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as a normal thieves' toolkit and loses its benefits until repaired.

Activate—Loosen Lock [free-action] (manipulate); Frequency once per day; Effect The key casts breach on the lock you're trying to pick.

PFS StandardSkeleton KeyItem 5

Source GM Core pg. 276 2.0
Price 125 gp

PFS StandardSkeleton Key (Greater)Item 11

Source GM Core pg. 276 2.0
Price 1,250 gp
The key grants a +2 item bonus, and you can activate the key once per hour.