There is a Remastered version
here.
Poison Weapon [one-action] Feat 4Legacy Content
Manipulate Rogue Source Core Rulebook pg. 185 4.0Archetypes Assassin*,
Drow Shootist*,
Poisoner*
Requirements You are wielding a piercing or slashing weapon.
* This archetype offers Poison Weapon at a different level than displayed here.
You apply a poison to the required weapon; if you have a free hand, you can Interact to draw a
poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by
contact or
injury. If you critically fail the attack roll, the poison is wasted as normal.
Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Poison Weapon Leads To...
Improved Poison WeaponTraits
Manipulate: You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.