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Shino Hakusa

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 42
Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Shino HakusaCreature 13

Legacy Content

Unique LE Medium Human Humanoid 
Source Pathfinder #166: Despair on Danger Island pg. 63
Female Tian-Shu assassin
Perception +22
Languages Common, Goblin, Tien, Ysoki
Skills Acrobatics +26, Athletics +25, Deception +22, Medicine +24, Occultism +19, Stealth +24, Thievery +24
Str +5, Dex +6, Con +4, Int +1, Wis +2, Cha +0
Items +1 striking shurikens (5), +2 greater striking handwraps of mighty blows
AC 33; Fort +22, Ref +26, Will +20
HP 230
Nimble Dodge [reaction] Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see; Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Speed 35 feet
Melee [one-action] fist +28 [+24/+20] (agile, finesse, magical, nonlethal, unarmed), Damage 3d6-2+11 bludgeoningRanged [one-action] shuriken +27 [+23/+19] (agile, magical, reload 0, thrown 20 feet), Damage 2d4-2+11 piercingDisorienting Tumble Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes flat-footed until the end of Hakusa's turn.Powerful Fists Hakusa's fist Strikes are treated as cold iron and silver. She doesn't take penalties when making lethal attacks.Pressure Point Attack [two-actions] Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 33 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.
Critical Success The target is unaffected.
Success The target's muscles become temporarily weaker. For 1 round, the target is enfeebled 2 and must succeed at a DC 5 flat check when attempting to use actions with the manipulate trait or the action is lost.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, the flat check is DC 9, and the target also takes –10-foot status penalty to their Speed for the duration.
Sneak Attack Hakusa's Strikes deal an additional 3d6 precision damage to flat-footed creatures.