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There is a Legacy version here.

PFS StandardJaathoom

Possessing all the subtlety and elegance of air itself, the jaathooms of the Plane of Air operate within dreams, nightmares, and time.

Recall Knowledge - Elemental (Arcana, Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

JaathoomCreature 5

Medium Air Elemental Genie 
Source Monster Core pg. 157
Perception +15; darkvision
Languages Common, Sussuran; (can't speak any language); cloud of visions
Skills Acrobatics +14, Arcana +11, Athletics +11, Crafting +9, Deception +11, Diplomacy +13, Society +9, Stealth +12
Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +4
Cloud of Visions (arcane, aura, mental) 60 feet. A jaathoom has telepathy 60 feet but can only show images, not speak.
Items scimitar
AC 22; Fort +9, Ref +14, Will +11
HP 55
Naturally Invisible The jaathoom is invisible at all times, though when they take a hostile action of any kind, they are hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.Turbulent Skies (air, arcane, aura) 20 feet. All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.
Speed 25 feet, fly 40 feet
Melee [one-action] scimitar +15 [+10/+5] (forceful, reach 10 feet, sweep), Damage 1d6+10 slashingMelee [one-action] fist +16 [+12/+8] (agile, finesse, magical, nonlethal, reach 10 feet), Damage 1d4+10 bludgeoningRanged [one-action] crashing wind +16 [+11/+6] (air, arcane, range increment 20 feet), Damage 1d8+8 bludgeoningArcane Innate Spells DC 21; 7th interplanar teleport (to Astral Plane; Elemental Planes; or the Universe only); 4th nightmare, vapor form; 3rd ill omen, illusory creature, illusory object, sleep; Cantrips (3rd) detect magic
Change Shape [one-action] (arcane, concentrate, polymorph) The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.Hurricane Blast [one-action] (air, arcane) Frequency once per round; Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 Fortitude save.Ominous Dreams [two-actions] (mental, prediction) The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 Will save. The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is frightened 2 and can't recover from being frightened until it wakes.

Sidebar - Advice and Rules Jaathoom Shuyookhs

Jaathoom shuyookhs prefer to manifest wishes informed by their visions of the future. They add the following innate spells: 5th illusory creature, illusory object, nightmare (×2), sleep (×2); 4th ill omen.

All Monsters in "Genie"

NameLevel
Faydhaan9
Faydhaan Shuyookh14
Gennayn2
Ifrit9
Ifrit Shuyookh14
Jaathoom5
Jaathoom Shuyookh10
Jabali7
Jabali Shuyookh12
Jann4
Jann Shuyookh9
Kizidhar6
Kizidhar Shuyookh11
Zuhra8
Zuhra Shuyookh13

Genie

Source Monster Core pg. 156
Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements.

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to “sheikha” if the genie is female or “sheikh” for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells.The most wondrous of their powers is their ability to grant wishes three

times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.