Source Core Rulebook pg. 637 4.0
A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.


Arcane Cascade


Air Shroud, Assume Earth's Mantle, Buckler Dance, Cobra Stance, Crane Stance, Crowned in Tempest's Fury, Desert Wind, Devrin's Cunning Stance, Disarming Stance, Disruptive Stance, Dragon Stance, Dread Marshal Stance, Drifting Pollen, Dueling Dance (Fighter), Dueling Dance (Swashbuckler), Everstand Stance, Fane's Fourberie, Geologic Attunement, Ghosts in the Storm, Gorilla Stance, Graceful Poise, Impassable Wall Stance, Inspiring Marshal Stance, Ironblood Stance, Jellyfish Stance, Kindle Inner Flames, Lunging Stance, Magnetic Field, Masquerade of Seasons Stance, Mobile Shot Stance, Monastic Archer Stance, Mountain Stance, Multishot Stance, Orchard's Endurance, Paragon's Guard, Peafowl Stance, Point-Blank Shot, Powder Punch Stance, Push Back the Dead!, Rain of Embers Stance, Ravel of Thorns, Rebirth in Living Stone, Reflective Ripple Stance, Ricochet Stance (Fighter), Ricochet Stance (Rogue), Rough Terrain Stance, Sea Glass Guardians, Shattershields, Shooting Stars Stance, Six Pillars Stance, Sky and Heaven Stance, Steam Knight, Stoked Flame Stance, Stumbling Stance, Tangled Forest Stance, Thermal Nimbus, Tiger Stance, Twinned Defense (Fighter), Twinned Defense (Swashbuckler), Vitality-Manipulating Stance, Whirling Blade Stance, Whirlwind Stance, Winter Sleet, Wolf Stance

Focus Spells

Clinging Shadows Stance, Wild Winds Stance