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Avuncular Professor

These world-wise scholars know that there's more to life than just research. There are also good meals at the university refectory, comfortable beds, and captive audiences of students.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Avuncular ProfessorCreature 6

Medium Human Humanoid 
Source NPC Core pg. 140
Perception +14
Languages Common; up to 4 additional languages, including at least one obscure or long-dead language that the avuncular professor likes to quote
Skills Academia Lore +18, Deception +20, Diplomacy +20, Occultism +14, one additional Lore +20, Performance +20, Society +18
Str +0, Dex +0, Con +1, Int +4, Wis +3, Cha +4
Academic Politics Specialist When it comes to wining and dining or other social situations, the avuncular professor is an 8th-level challenge.
Duelist of Wits The avuncular professor may cultivate the appearance of an unworldly academic, but they know how to stick the rhetorical knife in. Once per hour, if the avuncular professor succeeds at a Deception or Diplomacy check, they can choose to roll a Society or Academia Lore check at the same DC—if they succeed on the second check, the initial success is upgraded to a critical success, though if they fail the second check, their initial success also turns into a failure.
Items copy of a book that they wrote, fine clothes, sword cane, writing kit
AC 23; Fort +14, Ref +13, Will +17
HP 95
Speed 25 feet
Melee [one-action] sword cane +13 [+9/+5] (agile, concealable), Damage 1d6+2+6 piercingMelee [one-action] fist +13 [+9/+5] (agile, finesse, nonlethal, unarmed), Damage 1d4+2+6 bludgeoningOccult Spontaneous Spells DC 24, attack +16 (+4 dmg); 3rd enthrall, hypnotize (2 slots); 2nd calm, laughing fit, translate (3 slots); 1st command, fear, ventriloquism (3 slots); Cantrips (3rd) detect magic, figment, light, prestidigitation, sigil
Bard Composition Spells DC 24, 1 Focus Point (+4 dmg); Cantrips (3rd) uplifting overture

All Monsters in "Scholar"

NameLevel
Astronomer2
Avuncular Professor5
Departmental Chair7
Eldritch Emeritus17
Exuberant Apprentice4
Globetrotting Scholar13
Librarian-1
Obsessive Researcher-1
Sage6
Teacher-1

Scholar

Source NPC Core pg. 138
True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.

Sidebar - Additional Lore Academic Pranks

It is a fond tradition at most universities in the Inner Sea for young scholars to pull strange and off-kilter pranks, all the more so when those young scholars have magic—the more difficult, bizarre, or inexplicable the prank, the better. The wizards of the Arcanamirium still reminisce over the time they transported an entire galleon into a city park in the middle of the night. Similarly, the students at Dacilane Academy have recently started what they have called the First Great Prank War.

Sidebar - Additional Lore Centers Of Learning

The Acadaemae (Varisia): Premiere wizard's college specializing in the summoning of otherworldly creatures.
Almas University (Andoran): School primarily focusing on law, politics, modern philosophy, and zoology.
Kitharodian Academy (Taldor): Famed bardic college teaching students of all social classes.
Magaambya (Nantambu): Ancient school with some of the world's greatest stores of arcane knowledge.
University of Lepidstadt (Ustalav): School primarily focusing on alchemy, medicine, and scientific study.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Catfolk name collector (level 6), dromaar lorekeeper (level 5), gnome philomath (level –1)

Sidebar - Related Creatures Fashionable Familiars

Bonding with a familiar is a deeply personal act, unique to each master and familiar. People being people, certain familiars do remain more popular than others. Cats, rats, and ravens are venerable classics, unlikely to be dislodged anytime soon. Monkeys are common in more southerly climates, and the venerable toad is the familiar of choice for wizards who want something a bit lower maintenance.

Sidebar - Additional Lore Scholarly Titles

University scholars can be just as obsessed with titles as the most hidebound aristocracy, and so all the Inner Sea's universities have a wealth of ranks, titles, degrees, and forms of address. A few of the most common are dean, rector, professor, docent, lecturer, reader, fellow, elder, doctor, master, philosopher, tutor, and don, with a host of vice-, deputy-, senior-, and emeritus-variants on all of them.

Sidebar - Additional Lore Uncommon Scholastic Disciplines

Beside the life and natural sciences such as arcana, biology, botany, geology, oceanography, and zoology, demand is increasing in cities for more modern disciplines like anthropology, economics, sociology, urban planning, and even art curation and forensic investigation.

Sidebar - Additional Lore University Uniform

Most universities in the Inner Sea have robes as either their official or ceremonial uniform, usually with a mixture of stoles, cowls, and sashes stolen with varying degrees of subtlety from local religious traditions. Less commonly, one sees staves, capes, or amulets, but occasionally truly odd things appear. Graduates of the Chirographica in Ular Kel receive a silver spear, while the College of Mysteries in Absalom grants supernatural tattoos to its star pupils.