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GM Core / Chapter 1: Running the Game / Running Exploration / Scenes within Exploration / Travel

Difficult Terrain

Source GM Core pg. 37 2.0
Difficult terrain such as thick undergrowth usually slows down progress. Unless it’s important how far the group gets in a particular time frame, this can be covered with a quick description of chopping through the vines or trudging through a bog. If the characters are on a deadline, adjust their progress on the Travel Speed table (page 36), typically by cutting it in half if almost all of the land is difficult terrain or to one-third for greater difficult terrain.