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GM Core / Chapter 4: Subsystems / Duels / Setting Up a Duel

Limited Tools

Source GM Core pg. 202 2.0
The participants agree to the tools, including weapons and magic items, before the duel starts. Most combat duels that don’t involve magic limit participants to melee weapons and prohibit the use of poison. Some duels forbid the use of polearms and other reach weapons. A spellcasting duel might agree upon a roughly equal number of magic items, and a cap on the power (in game terms, the level) of the items. Some spellcasting duels might prohibit certain types of spells, such as summoning or healing.