
Coral Eruption  
[three-actions] Spell 4Legacy Content
Conjuration Source Secrets of Magic pg. 96 2.0Traditions arcane, 
primalCast  [three-actions]  somatic, 
verbalRange 120 feet; 
Area two 10-foot bursts that don't overlap
Saving Throw basic Reflex; 
Duration 1 minute
Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a 
basic Reflex save. A creature that critically fails its saving throw also takes 1d6 
persistent bleed damage. The area becomes difficult terrain and hazardous terrain.
 A creature that moves through the area takes 3 piercing damage for every square of that area it moves into.
Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.