Grasping Spirits Spell [one-action] Feat 2Animist Apparition Concentrate Spellshape Source War of Immortals pg. 23Frequency once per 10 minutes
Gaining substance from your magic, your apparitions increase the range of your spells, which then pull your enemy closer. If the next action you use is to
Cast a Spell that has a range and targets one creature, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. In addition to the normal effects of the spell, your apparitions briefly take on semi-physical forms and attempt to drag the target toward you. The target must attempt a Fortitude saving throw against your spell DC; on a failure, it is pulled up to 30 feet directly toward you.
Traits
Apparition: Apparitions are spiritual entities who generally lack the power, cohesiveness, or attachments to enter or affect the physical world. Unlike a ghost or phantom, an apparition does not need to have ever been a living creature and could be the spiritual memory of a particularly meaningful location or event. Apparitions are reliant on animists to interact with other people and things, and generally can't be targeted or affected by spells and abilities other than those of the animist they are attuned to. Animist feats and abilities that affect spirits affect apparitions only if they specifically say so.
Animist abilities with the apparition trait involve one or more of your apparitions acting alongside you. You must be attuned to at least one apparition to use an apparition ability, and some abilities might state in their requirements more specifically which apparition you must be attuned to. Typically, you're assumed to always attune to your apparitions during your daily preparations, but in some rare circumstances or as a result of certain animist abilities, your apparitions might be dispersed or separated from you for a time; you aren't attuned to dispersed apparitions.
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Spellshape: Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.