Angel Form
[two-actions] Spell 7Legacy Content
Holy Polymorph Transmutation Source Secrets of Magic pg. 89 2.0Traditions divineCast [two-actions] somatic,
verbalDuration 1 minute
Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose
balisse,
choral, kuribu, or tennin. The battle form is Small if you choose choral or kuribu. While in this form, you gain the
angel and
celestial traits. You have hands in this battle form and can use
manipulate actions. You can
Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
- AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
- 40 temporary Hit Points and weakness 10 to unholy.
- Darkvision.
- One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
- Athletics modifier of +25, unless your own modifier is higher.
You also gain specific abilities based on the type of angel you choose:
- Balisse Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher; Melee [one-action] scimitar (fire, forceful, holy, magical, sweep), Damage 2d6+12 slashing plus 2d6 fire.
- Choral Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against sonic and auditory; Melee [one-action] fist (agile, holy, magical), Damage 2d6+12 bludgeoning; Ranged [one-action] piercing hymn (holy, magical, range 90 feet, sonic), Damage 3d6+12 sonic, and deafened for 1 round on a critical hit.
- Kuribu Speed 25 feet, fly 40 feet; resistance 10 to electricity and fire; Melee [one-action] fist (agile, holy, magical), Damage 3d4+12 bludgeoning; Ranged [one-action] composite shortbow (deadly 2d10, holy, magical, propulsive, range increment 60 feet), Damage 3d6+12 piercing.
- Tennin Speed 30 feet, fly 60 feet; can Step into difficult terrain and use land and fly Speeds to Step; Melee [one-action] fist (agile, holy, magical, nonlethal), Damage 1d6+12 bludgeoning plus 1d6 cold and 1d6 spirit.
Heightened (9th) Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and Athletics +33.