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Wooly Wrangler

When a giant, dangerous animal is found, there's always someone who tries to pet it. A woolly wrangler is usually accompanied by an elephant or mammoth. They can Command this Animal without needing to succeed at a Nature check.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Wooly WranglerCreature 9

Medium Human Humanoid 
Source NPC Core pg. 57
Perception +18
Languages Common
Skills Athletics +16, Intimidation +16, Mountain Lore +20, Nature +18, Survival +20
Str +6, Dex +3, Con +4, Int +0, Wis +2, Cha +2
In Balance Whenever the woolly wrangler rolls a success on a Recall Knowledge check using Nature or Mountain Lore, they get a critical success instead.
Items +1 striking greatclub, animal treats, leather armor, whip
AC 28; Fort +21, Ref +14, Will +18
HP 145; Resistances cold 10
Uneven Footing (aura) 10 feet. While the woolly wrangler is mounted on a Huge or Gargantuan creature, the ground near the mount shakes and buckles. Squares in the aura are difficult terrain for Medium or smaller creatures.Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] greatclub +22 [+17/+12] (backswing, magical, shove), Damage 2d10+2+12 bludgeoningMelee [one-action] whip +21 [+16/+11] (disarm, nonlethal, reach, trip), Damage 1d4+2+12 slashingMelee [one-action] fist +21 [+17/+13] (agile, nonlethal, unarmed), Damage 1d4+2+12 bludgeoningWrangling Whip [two-actions] The woolly wrangler makes a whip Strike. On a hit, the woolly wrangler can either knock the target prone or pull it up to 5 feet. If the creature ends this movement adjacent to the wrangler's mount, the mount can make a melee unarmed Strike against the creature as a free action.

All Monsters in "Explorer"

NameLevel
Chronicler3
Expedition Leader9
Forger1
Gamekeeper6
Guide4
Hunter7
Mountaineer5
Natural Scientist2
Poacher2
Tomb Raider5
Torchbearer0
Tracker3
Wooly Wrangler8

Explorer

Source NPC Core pg. 52
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Bleachling survivor (level 2), orc gamekeeper (level 4), tripkee camoufleur (level 2), tripkee scout (level 1), woodland scouts (level 8)

Sidebar - Additional Lore Famed Forests

The Verduran Forest is the largest woodland on the continent of Avistan; the druids and rangers of the Wildwood Lodge earned the forest great autonomy through a thousand-year treaty. The Forest of Spirits stretches over a thousand miles of Tian Xia and is the primeval birthplace of the nature spirits known as kami. The Fangwood in Nirmathas and the Gravelands is home to Crystalhurst, a village of druids who fought the terrible Darkblight that devastated the 7,000-year-old fey court who once guarded the wood. The Fierani Forest covers the majority of the elven nation Kyonin.

Sidebar - Treasure and Rewards Foraging for Fun and Fortune

For some, variety is the spice of life, as long as you're certain of the plant you've just plucked. In lieu of finding manufactured treasure in a natural setting, a GM might allow for certain herbs, flowers, and vegetables discovered in the wild to act as level 1 alchemical elixirs. For instance, the white flowers known as fairycups have a spicy flavor when nibbled on, granting the benefits of a lesser cheetah's elixir. A nutritious knotted longbean restores health like a minor elixir of life. Such foraged items last only 24 hours after being plucked and can't be sold.

Sidebar - Advice and Rules Knowledge Exploration

While Survival and Nature are crucial skills for any explorer, various Lore skills can also prove useful for any NPC adventuring in the wilderness and can be easily swapped to make the skill set more applicable.
  • Architecture Lore
  • Engineering Lore
  • Fishing Lore
  • Herbalism Lore
  • Hunting Lore
  • Mining Lore
  • Sailing Lore
  • Scouting Lore

Sidebar - Advice and Rules Tips From The Guide

For the Follow the Expert exploration activity, an explorer is considered an expert from levels 1–6, a master from levels 7–14, and legendary from levels 15 or higher. You might allow PCs who Follow the Expert when led by an explorer to continue to add their level to the skill check for some time afterward: 1 hour if the explorer is an expert, 1 day for master, or 1 week for legendary. A character can have this benefit for only one skill at a time.