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Natural Scientist

If there's a mystery of nature that requires firsthand evidence to solve, natural scientists collect that data. They spend months documenting and observing events and creatures in the natural world before returning to their academies, labs, and royal studies.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Natural ScientistCreature 2

Medium Human Humanoid 
Source NPC Core pg. 53
Perception +9
Languages Common
Skills Diplomacy +3, Nature +6, Scouting Lore +8, Stealth +3, Survival +6
Str +1, Dex +1, Con +2, Int +2, Wis +4, Cha +1
Never Lost The natural scientist can always tell true north and gains a +4 circumstance bonus to Survival checks to Sense Direction. They don't take a –2 item penalty to the check if they don't have a compass.
Trained Observer The natural scientist is accustomed to blending into their surroundings and taking notes, giving them a +2 circumstance bonus to Gather Information.
Items explorer's clothing, staff, writing set
AC 14; Fort +6, Ref +3, Will +9
HP 25
Speed 25 feet
Melee [one-action] staff +5 [+0/-5] (two-handed d8), Damage 1d4+3 bludgeoningMelee [one-action] fist +5 [+1/-3] (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoningRanged [one-action] rock +5 [+0/-5] (thrown 10 feet), Damage 1d4+3 bludgeoning

Sidebar - Related Creatures Natural Sciences And Those Who Study Them

There's a wide variety of things to explore and notate, and natural scientists want to document it all:

Astronomers make detailed observations of the night sky.
Biologists may study the impact of civilization on wilderness areas.
Botanists may protect a newly discovered plant species.
Chemists may try to locate the source of a mysterious oil.
Geologists may rush to study a volcano.
Zoologists may try to track down a rare and elusive animal.

All Monsters in "Explorer"

NameLevel
Chronicler3
Expedition Leader9
Forger1
Gamekeeper6
Guide4
Hunter7
Mountaineer5
Natural Scientist2
Poacher2
Tomb Raider5
Torchbearer0
Tracker3
Wooly Wrangler8

Explorer

Source NPC Core pg. 52
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Bleachling survivor (level 2), orc gamekeeper (level 4), tripkee camoufleur (level 2), tripkee scout (level 1), woodland scouts (level 8)

Sidebar - Additional Lore Famed Forests

The Verduran Forest is the largest woodland on the continent of Avistan; the druids and rangers of the Wildwood Lodge earned the forest great autonomy through a thousand-year treaty. The Forest of Spirits stretches over a thousand miles of Tian Xia and is the primeval birthplace of the nature spirits known as kami. The Fangwood in Nirmathas and the Gravelands is home to Crystalhurst, a village of druids who fought the terrible Darkblight that devastated the 7,000-year-old fey court who once guarded the wood. The Fierani Forest covers the majority of the elven nation Kyonin.

Sidebar - Treasure and Rewards Foraging for Fun and Fortune

For some, variety is the spice of life, as long as you're certain of the plant you've just plucked. In lieu of finding manufactured treasure in a natural setting, a GM might allow for certain herbs, flowers, and vegetables discovered in the wild to act as level 1 alchemical elixirs. For instance, the white flowers known as fairycups have a spicy flavor when nibbled on, granting the benefits of a lesser cheetah's elixir. A nutritious knotted longbean restores health like a minor elixir of life. Such foraged items last only 24 hours after being plucked and can't be sold.

Sidebar - Advice and Rules Knowledge Exploration

While Survival and Nature are crucial skills for any explorer, various Lore skills can also prove useful for any NPC adventuring in the wilderness and can be easily swapped to make the skill set more applicable.
  • Architecture Lore
  • Engineering Lore
  • Fishing Lore
  • Herbalism Lore
  • Hunting Lore
  • Mining Lore
  • Sailing Lore
  • Scouting Lore

Sidebar - Advice and Rules Tips From The Guide

For the Follow the Expert exploration activity, an explorer is considered an expert from levels 1–6, a master from levels 7–14, and legendary from levels 15 or higher. You might allow PCs who Follow the Expert when led by an explorer to continue to add their level to the skill check for some time afterward: 1 hour if the explorer is an expert, 1 day for master, or 1 week for legendary. A character can have this benefit for only one skill at a time.