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PFS StandardShotalashu

Uncommon Beast Minion 
Source Howl of the Wild pg. 92 2.0
Your companion is a shotalashu, a telepathic creature originally from the planet of Castrovel but now introduced in small numbers to Golarion. Acquiring a shotalashu typically requires that the prospective rider bond with it first by spending a week of time with it and succeeding on a DC 21 Occultism check to establish a telepathic link. A rider who fails the check can attempt it again after another week with the shotalashu for each attempt. Any creature with telepathic capabilities, such as telepathy, touch telepathy, empathic sense, or the ability to cast spells such as telepathy, gains a +4 circumstance bonus to this check. The GM is the final arbiter of whether a given ability counts as telepathy for the purposes of forming a link. This link remains, and neither can form a new link until one member dies. The shock of a bonded partner dying leaves the survivor stupefied 2 for 24 hours and prevents them from forming a new link for at least a month.

A shotalashu has the beast trait instead of the animal trait but otherwise functions normally as an animal companion.
Size Medium or Large
Melee [one-action] claw (agile), Damage 1d6 slashing
Str +2, Dex +3, Con +2, Int -3, Wis +1, Cha +2
Hit Points 8
Skill Survival
Senses darkvision
Speed 40 feet
Special mount
Support Benefit The shotalashu telepathically assails your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the shotalashu's reach with a Strike, the creature takes 1d6 mental damage from the shotalashu. If your shotalashu is nimble or savage, the mental damage increases to 2d6.
Advanced Maneuver Telepathic Pounce

Telepathic Pounce [two-actions]

Mental Occult 
Source Howl of the Wild pg. 92 2.0
The shotalashu hunts by pinning its foes with not just its claws, but with its mind as well. One creature within 30 feet must attempt a Will save, with the following effects. This uses a trained DC using the shotalashu’s Charisma modifier or an expert DC if the shotalashu is specialized.

Critical Success The creature is unaffected.
Success The creature takes a –5 foot status penalty to its Speeds for one round.
Failure The creature takes a –10 foot status penalty to its Speeds for one round. The shotalashu can then Leap.
Critical Failure The creature is off-guard and immobilized for one round. The shotalashu can then Leap.