Encounters for PFS Scenario #7-01: Intro to the Year of Battle’s Spark: Enough is Enough

Encounter A (Levels 1-2)

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Halfling TroublemakerCreature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

Encounter A (Levels 1-2; 8-9 Challenge Points)

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Encounter A (Levels 1-2; 10-11 Challenge Points)

Halfling Street Watcher (2)Creature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Encounter A (Levels 1-2; 12-13 Challenge Points)

Halfling Street Watcher (3)Creature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Encounter A (Levels 1-2; 14-15 Challenge Points)

Halfling Street Watcher (2)Creature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Halfling TroublemakerCreature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

Encounter A (Levels 1-2; 16-18 Challenge Points)

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Halfling Troublemaker (2)Creature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

Encounter C (Levels 1-2)

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 1-2; 8-9 Challenge Points)

Bartolo Posandi

Olinda Posandi

Encounter C (Levels 1-2; 10-11 Challenge Points)

Bartolo Posandi

Olinda Posandi

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 1-2; 12-13 Challenge Points)

Bartolo Posandi

Olinda Posandi

Halfling Street Watcher (2)Creature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 1-2; 14-15 Challenge Points)

Bartolo Posandi (2)

Olinda Posandi

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 1-2; 16-18 Challenge Points)

Bartolo Posandi (3)

Olinda Posandi

Encounter D (Levels 1-2)

Weak OrtCreature -1

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +-2; greater darkvision
Skills Athletics +4
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 11; Fort +7, Ref +4, Will +0
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +6 [+2/-2] (agile, magical, unholy), Damage 1d4-2+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

OrtCreature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 1-2; 8-9 Challenge Points)

Pile of Orts

Weak Ort (2)Creature -1

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +-2; greater darkvision
Skills Athletics +4
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 11; Fort +7, Ref +4, Will +0
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +6 [+2/-2] (agile, magical, unholy), Damage 1d4-2+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 1-2; 10-11 Challenge Points)

Pile of Orts

Ort (2)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 1-2; 12-13 Challenge Points)

Pile of Orts

Weak OrtCreature -1

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +-2; greater darkvision
Skills Athletics +4
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 11; Fort +7, Ref +4, Will +0
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +6 [+2/-2] (agile, magical, unholy), Damage 1d4-2+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Ort (2)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 1-2; 14-18 Challenge Points)

Pile of Orts

Ort (2)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Ort (2)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter A (Levels 3-4)

Halfling TroublemakerCreature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

WerewolfCreature 3

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 346 1.1
Perception +9; low-light vision, scent (imprecise) 30 feet
Languages Common; wolf empathy
Skills Acrobatics +7, Athletics +9, Survival +10
Str +4, Dex +2, Con +2, Int -1, Wis +2, Cha +1
Wolf Empathy The werewolf can communicate with canine creatures.
Items battle axe, composite shortbow (20 arrows), studded leather armor
AC 17; Fort +11, Ref +9, Will +7
HP 63; Weaknesses silver 5
Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] battle axe +11 [+6/+1] (sweep), Damage 1d8+8 slashingMelee [one-action] claw +11 [+7/+3] (agile), Damage 1d6+8 slashingMelee [one-action] jaws +11 [+6/+1], Damage 1d8+8 piercing plus curse of the werewolfRanged [one-action] composite shortbow +9 [+4/-1] (deadly d10, range increment 60 feet, reload 0), Damage 1d6+4 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.Curse of the Werewolf (curse, primal) Saving Throw DC 17 FortitudeMoon Frenzy (polymorph, primal) Pack Attack The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.

Encounter A (Levels 3-4; 16-18 Challenge Points)

Halfling TroublemakerCreature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Encounter A (Levels 3-4; 19-22 Challenge Points)

Halfling Troublemaker (2)Creature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Encounter A (Levels 3-4; 23-27 Challenge Points)

Halfling Troublemaker (3)Creature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Encounter A (Levels 3-4; 28-32 Challenge Points)

Halfling Troublemaker (2)Creature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

WerewolfCreature 3

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 346 1.1
Perception +9; low-light vision, scent (imprecise) 30 feet
Languages Common; wolf empathy
Skills Acrobatics +7, Athletics +9, Survival +10
Str +4, Dex +2, Con +2, Int -1, Wis +2, Cha +1
Wolf Empathy The werewolf can communicate with canine creatures.
Items battle axe, composite shortbow (20 arrows), studded leather armor
AC 17; Fort +11, Ref +9, Will +7
HP 63; Weaknesses silver 5
Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] battle axe +11 [+6/+1] (sweep), Damage 1d8+8 slashingMelee [one-action] claw +11 [+7/+3] (agile), Damage 1d6+8 slashingMelee [one-action] jaws +11 [+6/+1], Damage 1d8+8 piercing plus curse of the werewolfRanged [one-action] composite shortbow +9 [+4/-1] (deadly d10, range increment 60 feet, reload 0), Damage 1d6+4 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.Curse of the Werewolf (curse, primal) Saving Throw DC 17 FortitudeMoon Frenzy (polymorph, primal) Pack Attack The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.

Encounter A (Levels 3-4; 33-36 Challenge Points)

Halfling TroublemakerCreature 1

Small Humanoid 
Source Monster Core pg. 192 1.1
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3
Items filcher's fork, leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 18
Speed 30 feet
Melee [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingRanged [one-action] filcher's fork +9 [+5/+1] (agile, backstabber, deadly d6, finesse, thrown 20 feet), Damage 1d4+1 piercingGraffiti Egg [one-action] the halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 Reflex saving throw or become dazzled for 1 round (or 1 minute on a critical failure).Keen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.Sneak Attack The troublemaker deals an extra 1d6 precision damage to off-guard creatures.

CastusCreature 2

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 345 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Rat Empathy The wererat can communicate with rodents.
Items hand crossbow (20 bolts), leather armor, shortsword
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge [reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+2 slashingMelee [one-action] jaws +10 [+5/+0] (finesse), Damage 1d8+2 piercing plus curse of the wereratRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feetCurse of the Wererat (curse, primal) Saving Throw DC 15 FortitudeMoon Frenzy (polymorph, primal) Sneak Attack The wererat deals 1d6 extra precision damage to off-guard creatures

Werewolf (2)Creature 3

Medium Beast Human Humanoid Werecreature 
Source Monster Core pg. 346 1.1
Perception +9; low-light vision, scent (imprecise) 30 feet
Languages Common; wolf empathy
Skills Acrobatics +7, Athletics +9, Survival +10
Str +4, Dex +2, Con +2, Int -1, Wis +2, Cha +1
Wolf Empathy The werewolf can communicate with canine creatures.
Items battle axe, composite shortbow (20 arrows), studded leather armor
AC 17; Fort +11, Ref +9, Will +7
HP 63; Weaknesses silver 5
Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] battle axe +11 [+6/+1] (sweep), Damage 1d8+8 slashingMelee [one-action] claw +11 [+7/+3] (agile), Damage 1d6+8 slashingMelee [one-action] jaws +11 [+6/+1], Damage 1d8+8 piercing plus curse of the werewolfRanged [one-action] composite shortbow +9 [+4/-1] (deadly d10, range increment 60 feet, reload 0), Damage 1d6+4 piercingChange Shape [one-action] (concentrate, polymorph, primal) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.Curse of the Werewolf (curse, primal) Saving Throw DC 17 FortitudeMoon Frenzy (polymorph, primal) Pack Attack The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.

Encounter C (Levels 3-4)

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 3-4; 16-18 Challenge Points)

Bartolo Posandi

Olinda Posandi

Encounter C (Levels 3-4; 19-22 Challenge Points)

Bartolo Posandi

Olinda Posandi

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 3-4; 23-27 Challenge Points)

Bartolo Posandi

Olinda Posandi

Halfling Street Watcher (2)Creature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 3-4; 28-32 Challenge Points)

Bartolo Posandi (2)

Olinda Posandi

Halfling Street WatcherCreature -1

Small Halfling Humanoid 
Source Monster Core pg. 192 1.1
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +1, Int +0, Wis +3, Cha +1
Items frying pan, halfling sling staff, leather armor
AC 15; Fort +3, Ref +8, Will +5
HP 8
Speed 25 feet
Melee [one-action] frying pan +9 [+4/-1] (fatal d8), Damage 1d4–1 bludgeoningRanged [one-action] halfling sling staff +7 [+2/-3] (propulsive, range increment 80 feet, reload 1), Damage 1d10–1 bludgeoningKeen Eyes The halfling gains a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of it. Whenever the halfling targets a creature that is concealed or hidden from them, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Encounter C (Levels 3-4; 33-36 Challenge Points)

Bartolo Posandi (3)

Olinda Posandi

Encounter D (Levels 3-4)

OrtCreature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Hell HoundCreature 3

Medium Beast Fiend Fire Unholy 
Source Monster Core pg. 194 1.1
Perception +9; darkvision, scent (imprecise) 60 feet
Languages Diabolic; (can't speak any language)
Skills Acrobatics +8, Athletics +9, Stealth +8, Survival +9 (+11 to Track)
Str +4, Dex +3, Con +2, Int -2, Wis +2, Cha -2
AC 17; Fort +9, Ref +10, Will +7
HP 40; Immunities fire; Weaknesses cold 5
Speed 40 feet
Melee [one-action] jaws +13 [+8/+3] (magical, unholy), Damage 1d8+4 piercing plus 1d6 fireHellfire Breath [one-action] (divine, fire, unholy) The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.Pack Attack The hell hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of the hell hounds' allies.

Encounter D (Levels 3-4; 16-18 Challenge Points)

Bubbling Pile of Orts

Ort (3)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 3-4; 19-22 Challenge Points)

Bubbling Pile of Orts

Ort (4)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 3-4; 23-27 Challenge Points)

Bubbling Pile of Orts

Ort (5)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Encounter D (Levels 3-4; 28-36 Challenge Points)

Bubbling Pile of Orts

Ort (4)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86 1.1
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Hell HoundCreature 3

Medium Beast Fiend Fire Unholy 
Source Monster Core pg. 194 1.1
Perception +9; darkvision, scent (imprecise) 60 feet
Languages Diabolic; (can't speak any language)
Skills Acrobatics +8, Athletics +9, Stealth +8, Survival +9 (+11 to Track)
Str +4, Dex +3, Con +2, Int -2, Wis +2, Cha -2
AC 17; Fort +9, Ref +10, Will +7
HP 40; Immunities fire; Weaknesses cold 5
Speed 40 feet
Melee [one-action] jaws +13 [+8/+3] (magical, unholy), Damage 1d8+4 piercing plus 1d6 fireHellfire Breath [one-action] (divine, fire, unholy) The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.Pack Attack The hell hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of the hell hounds' allies.