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Bloodsiphon

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak BloodsiphonCreature 3

Legacy Content

Unique NE Medium Amphibious Undead 
Source Pathfinder #163: Ruins of Gauntlight pg. 23
Perception +8; tremorsense 30 feet
Languages Aklo
Skills Athletics +10
Str +4, Dex +1, Con +3, Int -2, Wis +3, Cha -2
AC 17; Fort +9, Ref +5, Will +9
HP 65 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Death Burst (aura, necromancy, occult) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 19 Reflex save.Critical Success The creature is unaffected. Success The creature takes 2d6 negative damage.Failure The creature takes 4d6 negative damage.Critical Failure The creature takes 6d6 negative damageand is enfeebled 2 for 1 hour.
Speed 10 feet, swim 20 feet
Melee [one-action] mouth +12 [+7/+2], Damage 2d8-2+6 piercing plus GrabRanged [one-action] spittle +9 [+4/-1] (range 30 feet), Damage 3d6-2 negativeBlood Drain [one-action] Requirements The bloodsiphon has a creature grabbed or restrained; Effect The bloodsiphon drains blood from the creature it has grabbed. This deals 4d4 damage and the bloodsiphon grows temporarily moist and slimy as it regains 8 Hit Points, gaining any excess as temporary Hit Points that last for 1 minute. A creature that has its blood drained by the bloodsiphon is drained 1 until it receives any type of healing.