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Canker Cultist

Nethys Note: No description has been provided for this monster.

Recall Knowledge - Undead (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Canker CultistCreature 2

Legacy Content

Uncommon CE Medium Ghoul Undead 
Source Pathfinder #163: Ruins of Gauntlight pg. 41
Perception +9; darkvision
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +7, Athletics +8, Intimidation +8, Occultism +6, Religion +6, Stealth +7
Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +3
Items 2 lumps of decayed flesh strung on a necklace
AC 17; Fort +5, Ref +7, Will +10
HP 30 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Melee [one-action] jaws +10 [+5/+0], Damage 1d8-2+6 piercing plus ghoul fever and paralysisMelee [one-action] claw +10 [+6/+2] (agile), Damage 1d4-2+6 slashing plus paralysisOccult Prepared Spells DC 18, attack +10 (-4 dmg); 2nd harm, phantom pain; 1st command, enfeeble, grim tendrils; Cantrips (2nd) chill touch, daze, mage hand, telekinetic projectile
Consume Flesh [one-action] (manipulate) Requirements The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh; Effect The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain 1d6 Hit Points from consuming the flesh of a creature that died within the last hour, and 2d6 Hit Points from the lump. The cultist can regain Hit Points from any given corpse only once.Ghoul Fever (disease) Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effects (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnightParalysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a Canker cultist's attack must succeed at a DC 18 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.Swift Leap [one-action] The cultist jumps up to half its Speed. This movement doesn't trigger reactions.