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Augrael

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite AugraelCreature 4

Legacy Content

Unique CN Medium Ghoul Undead 
Source Pathfinder #163: Ruins of Gauntlight pg. 35
Perception +10; darkvision
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +10, Athletics +11 (+14 to Climb), Crafting +11 (Repair only), Occultism +12, Stealth +12
Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +1
Light Blindness
AC 20; Fort +10, Ref +14, Will +12
HP 63 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet, climb 20 feet
Melee [one-action] jaws +14 [+9/+4], Damage 1d8+2+7 piercing plus ghoul fever and paralysisMelee [one-action] claw +14 [+10/+6] (agile), Damage 1d6+2+7 slashing plus paralysisConsume Flesh [one-action] (manipulate) Requirements Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour; Effect Augrael devours a chunk of the destroyed undead creature and regains 2d6 Hit Points. He can regain Hit Points from any given corpse only once.Ghoul Fever (disease) Saving Throw DC 22 Fortitude; Stage 1 carrier with no ill effects (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnightParalysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.Sneak Attack Augrael deals an extra 1d6 precision damage to flat-footed creatures.Swift Leap [one-action] Augrael jumps up to half his Speed. This movement doesn't trigger reactions.