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Gulzash

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite GulzashCreature 5

Legacy Content

Unique CE Medium Humanoid Xulgath 
Source Pathfinder #164: Hands of the Devil pg. 35
Perception +12; darkvision
Languages Common, Draconic, Undercommon
Skills Athletics +14, Intimidation +12, Performance +14, Stealth +12
Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +2
Items +1 striking battle lute, daggers (4), leather armor
AC 22; Fort +13, Ref +12, Will +15
HP 87
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 22 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.Stench Suppression [free-action] Gulzash can suppress or resume his stench as a free action.
Speed 30 feet
Melee [one-action] battle lute +16 [+11/+6] (shove, two-hand d8), Damage 1d4+2+6 bludgeoningMelee [one-action] jaws +15 [+10/+5], Damage 1d6+2+6 piercingMelee [one-action] claw +15 [+11/+7] (agile), Damage 1d4+2+6 slashingMelee [one-action] dagger +15 [+11/+7] (agile, versatile S), Damage 1d4+2+6 piercingRanged [one-action] dagger +13 [+9/+5] (agile, thrown 10 feet, versatile S), Damage 1d4+2+6 piercingMosh [one-action] Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on the Shove, he gets a critical success instead.