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Vischari

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

VischariCreature 7

Legacy Content

Unique NE Medium Humanoid Urdefhan 
Source Pathfinder #164: Hands of the Devil pg. 34
Perception +8; greater darkvision
Languages Aklo, Daemonic, Undercommon
Skills Acrobatics +8, Athletics +10 (+12 to Grapple or Shove), Intimidation +8, Medicine +6, Survival +8
Str +6, Dex +4, Con +2, Int +0, Wis +2, Cha +4
AC 18; Fort +8, Ref +10, Will +6
HP 115 (negative healing); Immunities death effects, disease, fear; Weaknesses positive 10
Necrotic Decay (divine, necromancy, negative) When Vischari dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals 7d6 negative damage to creatures in this area as their flesh curdles and rots (DC 17 basic Fortitude save).Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] fist +11 [+6/+1] (deadly d8), Damage 2d8+10 bludgeoningMelee [one-action] jaws +10 [+5/+0], Damage 2d6+10 piercing plus wicked biteDivine Innate Spells DC 15, attack +7; 3rd fear; 2nd darkness, death knell; 1st feather fall (at will; self only), ray of enfeeblement
Immobilizing Blow [two-actions] (incapacitation) Vischari makes a fist Strike that shuts down her target's motor control.

The target must make a DC 18 Fortitude save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success.
Wicked Bite [one-action] Requirements Vischari damaged a creature with a jaws Strike on her last action; Effect Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a DC 18 Fortitude save. If her jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
  • Drain Blood Vischari drinks some of the creature's blood. On a failed save, the creature is drained 1 and Vischari regains 10 HP (on a critical failure, it's drained 2 and Vischari regains 20 HP).
  • Drain Vitality (necromancy) Vischari draws out some of the creature's vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).