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Vischari

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak VischariCreature 6

Legacy Content

Unique NE Medium Humanoid Urdefhan 
Source Pathfinder #164: Hands of the Devil pg. 34
Perception +13; greater darkvision
Languages Aklo, Daemonic, Undercommon
Skills Acrobatics +13, Athletics +15 (+17 to Grapple or Shove), Intimidation +13, Medicine +11, Survival +13
Str +6, Dex +4, Con +2, Int +0, Wis +2, Cha +4
AC 23; Fort +13, Ref +15, Will +11
HP 95 (negative healing); Immunities death effects, disease, fear; Weaknesses positive 10
Necrotic Decay (divine, necromancy, negative) When Vischari dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals 7d6 negative damage to creatures in this area as their flesh curdles and rots (DC 22 basic Fortitude save).Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] fist +16 [+11/+6] (deadly d8), Damage 2d8-2+10 bludgeoningMelee [one-action] jaws +15 [+10/+5], Damage 2d6-2+10 piercing plus wicked biteDivine Innate Spells DC 20, attack +12 (-4 dmg); 3rd fear; 2nd darkness, death knell; 1st feather fall (at will; self only), ray of enfeeblement
Immobilizing Blow [two-actions] (incapacitation) Vischari makes a fist Strike that shuts down her target's motor control.

The target must make a DC 23 Fortitude save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success.
Wicked Bite [one-action] Requirements Vischari damaged a creature with a jaws Strike on her last action; Effect Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a DC 23 Fortitude save. If her jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
  • Drain Blood Vischari drinks some of the creature's blood. On a failed save, the creature is drained 1 and Vischari regains 10 HP (on a critical failure, it's drained 2 and Vischari regains 20 HP).
  • Drain Vitality (necromancy) Vischari draws out some of the creature's vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).