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Gulzash

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

GulzashCreature 4

Legacy Content

Unique CE Medium Humanoid Xulgath 
Source Pathfinder #164: Hands of the Devil pg. 35
Perception +6; darkvision
Languages Common, Draconic, Undercommon
Skills Athletics +8, Intimidation +6, Performance +8, Stealth +6
Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +2
Items +1 striking battle lute, daggers (4), leather armor
AC 16; Fort +7, Ref +6, Will +9
HP 72
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.Stench Suppression [free-action] Gulzash can suppress or resume his stench as a free action.
Speed 30 feet
Melee [one-action] battle lute +10 [+5/+0] (shove, two-hand d8), Damage 1d4+6 bludgeoningMelee [one-action] jaws +9 [+4/-1], Damage 1d6+6 piercingMelee [one-action] claw +9 [+5/+1] (agile), Damage 1d4+6 slashingMelee [one-action] dagger +9 [+5/+1] (agile, versatile S), Damage 1d4+6 piercingRanged [one-action] dagger +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d4+6 piercingMosh [one-action] Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on the Shove, he gets a critical success instead.