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Gulzash

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GulzashCreature 3

Legacy Content

Unique CE Medium Humanoid Xulgath 
Source Pathfinder #164: Hands of the Devil pg. 35
Perception +8; darkvision
Languages Common, Draconic, Undercommon
Skills Athletics +10, Intimidation +8, Performance +10, Stealth +8
Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +2
Items +1 striking battle lute, daggers (4), leather armor
AC 18; Fort +9, Ref +8, Will +11
HP 57
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 18 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.Stench Suppression [free-action] Gulzash can suppress or resume his stench as a free action.
Speed 30 feet
Melee [one-action] battle lute +12 [+7/+2] (shove, two-hand d8), Damage 1d4-2+6 bludgeoningMelee [one-action] jaws +11 [+6/+1], Damage 1d6-2+6 piercingMelee [one-action] claw +11 [+7/+3] (agile), Damage 1d4-2+6 slashingMelee [one-action] dagger +11 [+7/+3] (agile, versatile S), Damage 1d4-2+6 piercingRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4-2+6 piercingMosh [one-action] Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on the Shove, he gets a critical success instead.