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Sacuishu

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Aberration (Occultism): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

SacuishuCreature 9

Legacy Content

Unique CE Small Aberration Air 
Source Pathfinder #164: Hands of the Devil pg. 57
Perception +12; darkvision
Languages Aklo, Common, Infernal, Undercommon
Skills Acrobatics +10, Deception +8, Intimidation +8, Religion +10, Stealth +10
Str -5, Dex +6, Con +0, Int +3, Wis +6, Cha +4
AC 21; Fort +7, Ref +9, Will +11
HP 80; Immunities magic
Glow (aura, light) 20 feet. Sacuishu is naturally invisible but glows with a sickly green light, casting bright light in the aura and making her visible.Magic Immunity Sacuishu is immune to all spells exceptfaerie fire, glitterdust, magic missile, and maze.
Speed fly 50 feet
Melee [one-action] shock +12 [+7/+2] (electricity, magical), Damage 2d8+8 electricityDivine Prepared Spells DC 19, attack +11; 4th crisis of faith, dispel magic, divine wrath, read omens; 3rd blindness, chilling darkness, fear (2); 2nd augury, darkness, grim tendrils, see invisibility; 1st bane, fear, ray of enfeeblement, sanctuary; Cantrips (4th) chill touch, daze, divine lance, prestidigitation, sigil
Feed on Magic [one-action] (concentrate) Requirement A creature who can cast spells is within 15 feet of Sacuishu; Effect Sacuishu feeds on the creature's magic. Sacuishu regains 2d8 Hit Points, and the target must attempt a DC 15 Will save. The target is then temporarily immune for 1 hour.
Critical Success The target is unaffected.
Success The first time the target Casts a Spell before the start of Sacuishu's next turn, the spell is disrupted unless the target succeeds at a DC 6 flat check.
Failure As success, but the effect applies the first time the target Casts a Spell within the next minute.
Critical Failure As success, but the effect applies each time the target Casts a Spell within the next minute. In addition, the spellvoid doubles the Hit Points it regains.
Go Dark [one-action] (concentrate) Sacuishu extinguishes her glow, becoming invisible. She can end this effect with another use of this action. If she uses her shock attack while invisible, the arc of electricity lets any observer determine her location, making Sacuishu hidden to observers only until she moves.