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Jafaki

Most seugathis are spawned from their neothelid masters, complete their programmed tasks, and die. Jafaki is an exception, no less cruel and calculating than other seugathis but with motivations that are, at least for now, entirely their own.

Belcorra first spotted Jafaki and several other seugathis slithering through the Darklands while she was building the Abomination Vaults. They expressed an eagerness to serve her and advance their own experiments. Belcorra knew the seugathis could improve her forces, as well as expand. She tasked them with building her a perfect soldier, then making armies of them to conquer Absalom. Knowing that perfection was a high price to ask, Belcorra funneled all the resources she could to the seugathis. The seugathis pursued not one research path but many, including fleshwarping, monster breeding, and even dabbling in magical constructs. Belcorra didn't mind this broad experimentation, as nearly all of it provided her with useful monsters for her growing army. She passed along the seugathis' innovations to other alchemists and mages who could duplicate the work.

When the Roseguard defeated Belcorra, the seugathis nevertheless continued pursuing their objective. Their initial obstacle was a bone devil named Tarkannah. Tarkannah deemed that ongoing duty to Belcorra— to whom the bone devil remained loyal even after her death—meant taking a firmer hand in overseeing the seugathis. Tarkannah tried to constrain and direct the seugathis' sprawling research. Rather than comply with these unwelcome demands, the seugathis rebelled; Jafaki ambushed and killed Tarkannah and seized control of the laboratories.

This assault started a brief war between the devils and the seugathis. For months the two sides fought, but Urevian soon discovered the seugathis weren't interested in expanding their holdings, and the two sides settled in an uneasy truce on their respective levels of the vaults. These front lines aren't absolute; Urevian is happy to permit potential “raw materials” to pass through the prison, as the seugathis' cast-off creatures often find their way into the devil's gradually increasing forces.

Jafaki has little concern for the army growing beneath the laboratories. The seugathis don't bother with the imp and zebub spies that pass through the laboratories, but Jafaki and their colleagues can make marching through with a large army costly or even impossible. Jafaki plans to permit free passage only in exchange for additional concessions to bolster their ongoing experiments, even though Urevian is certain to balk at the cost.

Jafaki's research has seemed to drift over the years through various abhorrent sciences: fleshwarping, reanimation of the dead, selective breeding, or even golem creation. Yet they remain as focused on their goal of creating the perfect soldier as they were when they spoke to Belcorra all those years ago.

That word has driven Jafaki for centuries. Good soldiers? They've created those, and all have died by the dozens or hundreds in the arena. Great soldiers? Some of Jafaki's finest works have been nearly unstoppable. But “nearly” is not “perfect.” Jafaki will pursue perfection for as long as it takes.

Campaign Role

Jafaki initially considers the heroes to be little more than annoyances and trusts in others to take care of them. Once Jafaki realizes the heroes are powerful enough to face them directly, the seugathi understands that they would make excellent candidates for experimentation. Unfortunately for Jafaki, this realization probably comes too late.

Recall Knowledge - Aberration (Occultism): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

JafakiCreature 8

Legacy Content

Unique CE Huge Aberration Seugathi 
Source Pathfinder #164: Hands of the Devil pg. 88
Perception +10; darkvision, tremorsense 30 feet
Languages Aklo, Common, Undercommon
Skills Acrobatics +10, Crafting +10, Diplomacy +7, Intimidation +9, Medicine +8, Nature +8, Occultism +10, Stealth +10
Str +3, Dex +6, Con +4, Int +4, Wis +4, Cha +3
Infused Items Jafaki carries these infused items: 2 moderate acid flasks, 2 moderate bottled lightnings, 2 moderate cognitive mutagens, 2 lesser elixirs of life, 2 moderate mistform elixirs, and 2 doses of wyvern poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.
Items expanded alchemist's tools, wand of 2nd-level magic missile, wand of gentle repose, +1 striking rapier, keys to areas B11 and C7
AC 18; Fort +6, Ref +10, Will +8; +1 status to all saves vs. magic
HP 100; Immunities mental, poison; Resistances bludgeoning 10
Mindfog Aura (enchantment, mental) 20 feet. A creature that starts its turn in the aura must succeed at a DC 15 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. Jafaki can suppress or activate this aura as a single action with the concentrate trait.Command Confusion [reaction] Trigger A creature fails its save against Jafaki's mindfog aura; Effect Jafaki determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 13 Will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.
Speed 25 feet
Melee [one-action] bite +10 [+6/+2] (agile, finesse), Damage 2d6+5 piercing plus seugathi venomMelee [one-action] rapier +11 [+6/+1] (deadly 1d8, disarm, finesse, reach 10 feet), Damage 2d6+5 piercing plus wyvern poisonRanged [one-action] acid flask +11 [+6/+1] (bomb, range increment 20 feet, splash), Effect 5 acid plus 2d6+2 persistent acid and 6 acid splashRanged [one-action] bottled lightning +11 [+6/+1] (bomb, range increment 20 feet, splash), Damage 2d6+2 electricity plus 6 electricity splashOccult Innate Spells DC 18, attack +10; 4th confusion (×3), phantasmal killer; 3rd hypercognition, levitate, mind reading (×3); Cantrips (4th) daze, detect magic, mage hand, telekinetic projectile
Envenom Weapon [one-action] (manipulate) Jafaki applies their innate seugathi venom to one weapon they wield. Magic Item Mastery Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.Quick Consumption [one-action] (flourish) Jafaki Interacts to draw an elixir or mutagen, then drinks it.Seugathi Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round)