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PFS LimitedPriest

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Priest of PharasmaCreature 7

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 213
Perception +16
Languages Common
Skills Diplomacy +14, Medicine +16, Religion +16, Society +13, Survival +14
Str +3, Dex +3, Con +1, Int +0, Wis +4, Cha +2
Items religious symbol of Pharasma, +1 dagger
AC 23; Fort +13, Ref +13, Will +16
HP 100
Speed 25 feet
Melee [one-action] dagger +15 [+11/+7] (agile, magical, versatile S), Damage 1d6+2+5 piercingRanged [one-action] dagger +15 [+11/+7] (agile, magical, thrown 10 feet, versatile S), Damage 1d6+2+5 piercingDivine Prepared Spells DC 26, attack +18 (+4 dmg); 3rd circle of protection, heal (x3), searing light (x2); 2nd gentle repose, silence, spiritual weapon; 1st disrupting weapons, mindlink, spirit link; Cantrips (3rd) detect magic, disrupt undead, light, read aura, shield
Cleric Domain Spells DC 26, 1 Focus Point (+4 dmg); 3rd death's call
Divine Rituals DC 26 (+4 dmg); 2nd consecrate
Healing Hands When the priest casts heal, they roll d10s instead of d8s.Steady Spellcasting If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.

All Monsters in "Devotees"

NameLevel
Acolyte1
Priest6
Prophet2
Zealot4

Devotees

Source Gamemastery Guide pg. 212
Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.

Sidebar - Advice and Rules Spell Swap Example

To make a NE acolyte or priest of Urgathoa, you can use these spells. 3rd bind undead, circle of protection, harm (×3), vampiric touch; 2nd dispel magic, false life, ghoulish cravings; 1st bane, fear, ray of enfeeblement; Cantrips chill touch, detect magic, divine lance, guidance, shield; Cleric Domain Spell undeath's blessing

Sidebar - Advice and Rules Swapping Deities

Customize an acolyte or priest by matching their deity's alignment and favored weapon, adding the deity's divine skill at +14 (or +7), and swapping spells. An example appears on the facing page. (An acolyte gains only the 1st-level spells, domain spell, and cantrips, and has two 1st-level heal spells instead of three 3rd-level heal spells.) If you swap harm spells for heal, replace Healing Hands with the Selective Energy cleric feat.