All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardCuetzmonquali

Though stories call it the Burning Dragon, Cuetzmonquali is a unique creature with no draconic heritage.

Cuetzmonquali resembles an enormous reptile with large frills, two tails ending in massive stingers, and scales that appear to be made of burning flame. Cuetzmonquali is capable of growing any number of horns from its head, on which it can impale and trap its enemies. Each horn grows in a burst of searing flame that burns flesh and scales and results in a blackened obsidian spike jutting from its forehead. These horns molt off occasionally, leaving behind warnings of the beast's presence.

In combat, Cuetzmonquali is a terrifying foe who uses its horns to skewer foes, unleashes white-hot blasts of flame to devastate those who don't approach, and injects a potent burning venom that ignites a foe from within their own body, sapping their strength. Against groups of weaker foes, it simply tramples them to death underfoot. Anyone courageous enough to face Cuetzmonquali and powerful or cunning enough to slay the creature can lay claim to the treasure that lies in its belly: the legendary artifact known as the Spear of the Destroyer's Flame.

Recall Knowledge - Beast (Arcana, Nature): DC 46
Unspecific Lore: DC 44
Specific Lore: DC 41

Elite | Normal | Weak
Proficiency without Level

Cuetzmonquali Creature 17

Legacy Content

Unique NE Huge Beast Fire 
Source Monsters of Myth pg. 16
Perception +32; greater darkvision, scent (imprecise) 60 feet, smoke vision
Languages Abyssal, Ignan, Requian; (can't speak any language)
Skills Acrobatics +30, Athletics +33, Intimidation +30, Stealth +28, Survival +30
Str +9, Dex +5, Con +8, Int -2, Wis +4, Cha +3
Follower of the Flame Cuetzmonquali recognizes the might of the wielder of the Spear of the Destroyer's Flame. Out of its respect for that strength, it follows the commands of the spear's wielder and can understand the wielder, regardless of the language the wielder speaks.
Smoke Vision Smoke doesn't impair Cuetzmonquali's vision; it ignores concealment from smoke.
AC 40; Fort +32, Ref +29, Will +26
HP 360; Immunities controlled, fire, paralyzed, sleep; Weaknesses good 15
Searing Skin (aura, divine, evocation, fire) 5 feet. Cuetzmonquali's flesh burns as hot as flame. Creatures that end their turn in the emanation take 4d6 fire damage (DC 35 basic Fortitude save).Attack of Opportunity [reaction]
Speed 40 feet, climb 30 feet, fly 20 feet
Melee [one-action] jaws +33 [+28/+23] (magical, reach 10 feet), Damage 2d12+15 piercing plus 2d10 fireMelee [one-action] claws +31 [+27/+23] (agile, magical, reach 15 feet), Damage 2d6+15 slashing plus 2d10 fire and Improved GrabMelee [one-action] tail +31 [+26/+21] (magical, reach 25 feet), Damage 2d4+15 piercing plus 2d10 fire and burning venomMelee [one-action] horn +33 [+28/+23] (magical, reach 10 feet), Damage 2d8+15 piercing plus 2d10 fireBreath Weapon (divine, evocation, fire) Cuetzmonquali unleashes a blast of fire that deals 12d10 fire damage in a 50-foot cone (DC 38 basic Reflex save). Creatures that fail their saves catch on fire and take 1d12 persistent fire damage. Cuetzmonquali can't use Breath Weapon again for 1d4 rounds.Burning Venom (fire, poison) Saving Throw Fortitude DC 38; Maximum Duration 6 rounds; Stage 1 4d6 poison, 2d10 fire, and enfeebled 1 (1 round); Stage 2 6d6 poison, 3d10 fire, and enfeebled 2 (1 round); Stage 3 8d6 poison, 4d10 fire, and enfeebled 3 (1 round)Constrict [one-action] 2d6+8 plus 2d10 fire, DC 38Double Sting [one-action] Cuetzmonquali makes two tail Strikes, each targeting a different creature. These attacks count toward Cuetzmonquali's multiple attack penalty, but the penalty doesn't increase until after both attacks.Impaling Charge [two-actions] Cuetzmonquali charges forward and attempts to gore a foe. It Strides and attempts a horn Strike. On a hit, the target becomes impaled on one of Cuetzmonquali's horns. The creature becomes grabbed. If Cuetzmonquali moves, it brings the grabbed creature along with it. Cuetzmonquali doesn't need to use additional actions to keep the creature grabbed; the creature remains grabbed as long as it's impaled. The grabbed creature can attempt to Escape as normal, but the DC to do so is 40, rather than Cuetzmonquali's Athletics DC. If Cuetzmonquali critically hit the creature to impale it, that creature is restrained for 1 round, in addition to being grabbed and impaled as per a success.Trample [three-actions] (attack) Large or smaller, claw, DC 38