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PFS StandardJyoti

Jyotis are sometimes called “false phoenixes” (a term they find insulting) by the ignorant or willful. These avian humanoids are native to the Positive Energy Plane. They rarely leave this enigmatic realm and view visitors from other planes as stains on the purity of their home. Jyotis particularly distrust divine spellcasters and religious warriors, seeing them as inclined to take credit for manifesting a life force that, from the jyotis' perspective, is as plentiful and ubiquitous as water is to fish.

Despite their distrust of intruders, jyotis rarely attack unprovoked when their homes are not threatened. They are intolerant, however, of those who intrude on the palaces of crystallized light and captured flame in which they dwell. They often chase even those who come bearing gifts away; few visitors have anything they desire, for what they desire most is to be left alone. The jyotis' full wrath is reserved for natives of the Shadow Plane and the Negative Energy Plane. Historically, the promise of battle with the gargoyle-like sceaduinars, whom they consider it their duty to oppose, has been the only thing to lure jyoti armies beyond the Positive Energy Plane.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

JyotiCreature 9

Legacy Content

N Medium Fire Humanoid Positive 
Source Bestiary 2 pg. 153 2.0
Perception +21; darkvision
Languages Common, Jyoti
Skills Acrobatics +20, Intimidation +18, Occultism +20, Society +18
Str +3, Dex +5, Con +4, Int +5, Wis +6, Cha +3
Items +1 striking longspear
AC 28; Fort +15, Ref +18, Will +21; +1 status to all saves vs. magic (+2 vs. divine magic)
HP 155; Immunities death effects, disease, poison; Resistances fire 10, negative 10
Positive Energy Affinity Positive healing effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence.
Speed 25 feet, fly 60 feet
Melee [one-action] flaming ghost touch longspear +20 [+15/+10] (magical, reach 10 feet), Damage 2d8+6 piercing plus 1d6 fireMelee [one-action] beak +21 [+16/+11] (finesse), Damage 2d12+6 piercing plus 1d6 fireMelee [one-action] talon +21 [+17/+13] (agile, finesse), Damage 2d8+6 slashing plus 1d6 fireOccult Innate Spells DC 28, attack +20; 5th banishment, breath of life; 4th dimension door, heal, searing light; 3rd heal (×3); 2nd restoration (×3); Cantrips (5th) disrupt undead, light
Breath Weapon (evocation, fire, occult) The jyoti breathes a blast of searing flame infused with positive energy in a 40-foot cone that deals 8d6 fire damage plus 4d6 positive damage to creatures in the area (DC 28 basic Reflex save). The jyoti can't use Breath Weapon again for 1d4 rounds.Infuse Weapons (occult, evocation) Any weapon a jyoti wields becomes a flaming ghost touch weapon while the jyoti holds it.

Sidebar - Additional Lore Crystal Vaults

Jyoti make ideal guardians for artifacts too dangerous to be left where those hungry for power might seize them. Only they know what items of myth and legend, long thought lost or destroyed, lie within their crystal vaults. They are unreliable guardians of religious artifacts, however, which usually disgust them.