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Arcane Tradition

Source Core Rulebook pg. 299 4.0
Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Arcane Cantrips

PFS StandardAcid SplashH: You splash a glob of acid that splatters your target and nearby creatures.
Ancient DustHSU: You cough up a cloud of gray soil.
PFS StandardApproximate: Magically estimate the number of nearby objects.
PFS StandardBullhornH: Magnify your voice to be heard at a distance.
PFS StandardChill TouchH: Your touch hurts the living or disorients undead.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardDazeH: Damage a creature's mind and possibly stun it.
PFS StandardDeep BreathH: You take an incredibly deep breath and can hold it for the spell's duration.
PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardDraw Moisture: You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
PFS StandardEat FireH: You consume and ingest fire, making it less harmful to you.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardElemental CounterU: Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter.
PFS StandardGale BlastH: Damage and push adjacent creatures with air.
PFS StandardGhost SoundH: Make false sounds.
PFS StandardGlass ShieldH: You summon a layer of clear glass to keep you from harm.
PFS StandardGouging ClawH: Morph your limb into a claw and attack with it.
PFS StandardIlluminateH: You light all non-magical light sources in the area that use fire to provide their light—such as candles, lamps, and sconces.
PFS StandardInfectious Enthusiasm: Encourage yourself and an ally to improve one roll apiece.
PFS LimitedInvoke True NameR: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.
PFS StandardMusical AccompanimentH: You're surrounded by orchestral music that shifts and changes to match your behavior.
PFS StandardNeedle DartsH: You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.
PFS StandardPhase BoltH: Fire a spike of magic that can pass through shields and cover
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardProtect CompanionH: Shield your eidolon or minion from harm.
PFS StandardPuff of PoisonH: Exhale toxins to poison a foe.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardRoot Reading: You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigilH: Leave a magical mark.
PFS StandardSlashing GustH: You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardTake Root: Roots sprout from the flesh of the target and coil across the floor or around objects, reinforcing their stance or grip.
PFS StandardTanglefootH: Conjure a vine to entangle a creature.
PFS StandardTelekinetic ProjectileH: Fling an object at a creature.
PFS StandardTimberH: You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes.
PFS StandardTime Sense: Know perfectly what time it is
Torturous TraumaHSU: You batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
PFS StandardTremor SignsH: You send a series of tremors, no longer than a short sentence of speech, toward your target.
PFS StandardWarp Step: Contract space to cover more ground when you move

Arcane 1st-Level Spells

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS LimitedAdmonishing RayH: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitateH: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS LimitedAirburstHSU: A blast of wind wildly pushes everything nearby.
PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardAnimate DeadH: Animate an undead creature to fight on your behalf.
PFS StandardAnimate RopeH: Command a rope to move and tie as you wish.
PFS StandardAnt Haul: Target can carry more.
PFS StandardAnticipate PerilH: You grant the target brief foresight.
PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBefuddle: You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuoyant BubblesH: You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardCharmH: A creature becomes more friendly to you.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardColor Spray: Swirling colors dazzle or stun creatures.
PFS StandardCommandH: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardConductive Weapon: You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardDehydrateH: You stir the inner fire of all things within the area, driving out moisture.
PFS StandardDéjà Vu: Make a creature do the same thing again.
PFS StandardDraw IreH: Mentally sting a creature's mind to make it less capable of attacking creatures other than you.
PFS StandardEchoing WeaponH: Your attacks build up to release a sonic pulse.
PFS LimitedElysian WhimsySU: You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
PFS StandardEndureH: You invigorate the touched creature’s mind and urge it to press on.
PFS LimitedExchange ImageSU: Trade appearances with the target.
PFS StandardFashionistaH: The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS RestrictedFlashy DisappearanceU: You create a puff of colorful smoke that quickly disperses while you become temporarily invisible.
PFS StandardFleet Step: Make your Speed much faster.
FlenseHSU: With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
PFS StandardFloating Disk: A disk of energy follows you, carrying objects.
PFS StandardFlourishing FloraH: Plants rapidly grow up from the ground.
PFS StandardFold MetalH: You bend the target object into a smooth metallic ball no larger than an egg.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS LimitedFriendfetchSU: You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGravitational Pull: Pull one or more creatures towards you using gravity.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS StandardGrim TendrilsH: Creatures in a line take negative damage and bleed.
PFS LimitedGritty WheezeHSU: You exhale desiccating grit and sand in a small cloud.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHelpful StepsH: You call forth a ladder or staircase to help you reach greater heights.
PFS StandardHorizon Thunder SphereH: Gather energy and throw a ball of lightning.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardIllusory DisguiseH: Make yourself look like a different creature.
PFS StandardIllusory ObjectH: Form a convincing illusion of an object.
PFS StandardInstant PotteryH: You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk.
PFS StandardInterposing EarthH: You raise a flimsy barrier of earth to shield you from harm.
PFS StandardInvisible ItemH: Make an item disappear from view.
PFS StandardItem FacadeH: Disguise an item to look perfect or shoddy.
PFS StandardJumpH: Make an impressive leap.
PFS StandardKinetic Ram: Use waves of force to push enemies back
PFS StandardLockH: Make a lock hard to open.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardMagic AuraHU: Change how an item's magic appears to detecting spells.
PFS StandardMagic MissileH: Pelt creatures with unerring bolts of magical force.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardMessage Rune: You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardNecromancer's GenerosityH: Heal your undead minion and protect it from positive energy.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardNudge the OddsHU: Cheat at gambling.
PFS StandardOverselling FlourishU: You make a grand spectacle out of getting hit.
PFS StandardPenumbral Shroud: You envelop the target in a shroud of shadow.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardPocket LibraryH: Withdraw books from a pocket library for study.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS StandardQuick SortH: Automatically sort many objects.
PFS StandardRay of Enfeeblement: Sap a creature's strength.
PFS StandardRestyle: Make permanent style changes to clothing.
PFS StandardSchadenfreude: React to your critical failure to distract foes with their exultation.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardSeashell of Stolen Sound: Copy a sound in a magical seashell.
PFS StandardShare LoreH: You share your knowledge with the touched creatures.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardShielded ArmH: Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSignal SkyrocketH: With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom.
PFS StandardSleepH: Cause creatures in a small area to fall asleep.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon ConstructH: Conjure a construct to fight on your behalf.
PFS StandardSynchronizeH: Place sigils on your targets that flash at a prespecified time.
PFS StandardSynchronize StepsHU: You link the minds of two targets, enabling them to move in tandem.
PFS StandardTemporary Tool: You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardThicket of Knives: Illusory copies of your weapon arm improve your ability to feint.
PFS StandardThoughtful GiftH: Teleport an item to an ally's grasp.
PFS StandardTrue Strike: Make your next attack especially accurate.
PFS StandardUnseen Servant: Create an invisible creature to help you.
PFS StandardVentriloquismH: Throw your voice.
PFS StandardWall of ShrubsH: You call forth a line of bushes native to the region to spring from the ground.
PFS StandardWeaken EarthH: You weaken the bonds that hold earth and stone together.
PFS StandardWeave WoodH: With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat.
PFS StandardWooden FistsH: Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size.

Arcane 2nd-Level Spells

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS StandardAnimated AssaultH: Temporarily animate small objects to attack creatures in an area.
PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS StandardBefitting AttireH: Make clothes fit the occasion.
PFS StandardBlazing ArmoryH: As long as you have magic, you're never unarmed.
Blood DuplicateSU: This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
PFS StandardBlood VendettaH: Cause a creature that attacks you to start bleeding.
PFS StandardBlur: Cause a target's form to become blurry and hard to hit.
PFS LimitedBone SprayHSU: You fire a torrent of jagged bone shards from your hands.
PFS LimitedBoneshakerHSU: You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
PFS StandardBrine Dragon BileH: You spit a glob of caustic saltwater that stings the wounds of the creature.
PFS StandardBurrow WardH: You solidify the earth around you, hindering burrowing creatures.
PFS StandardCauterize Wounds: You seal bleeding wounds with fire.
PFS StandardCharitable Urge: Make a creature give away an object in its possession.
PFS StandardClad in MetalH: You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
PFS StandardCleanse AirH: You purify the air in the area, making it clean and breathable.
PFS StandardComprehend LanguageH: A creature understands one language.
PFS StandardConfetti CloudU: You conjure a dense storm of swirling confetti.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardDancing ShieldHU: You levitate the touched shield and orbit it around a nearby ally.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardDarkvisionH: See in the dark.
PFS StandardDeafness: Make a creature deaf.
PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardEmpathic LinkHU: You forge a bond between yourself and the target, enabling you to feel each other's emotions.
PFS StandardEmpty PackH: Make objects inside a container invisible
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding EarthH: You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact.
PFS StandardExtract Poison: Draw out poison from an object and make your next attack poisonous.
PFS StandardFalse LifeH: Gain temporary HP.
PFS StandardFalsify HeatH: You veil the signs of the fires of vitality, altering the target's apparent body temperature.
PFS LimitedFear the SunHSU: You cause the creature's vision to become particularly sensitive.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFireproofH: You prevent the target item from conducting heat or catching fire for the spell's duration.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardHelpful Wood Spirits: Upon casting this spell, a cluster of little wood spirits tumbles into the area.
PFS StandardHideous Laughter: Fits of laughter make a creature unable to take all its actions.
PFS LimitedHorrifying Blood LossHSU: You curse the target, filling it with terror at the loss of its blood.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardIllusory CreatureH: Form a convincing illusion of a creature.
PFS RestrictedIllusory ShroudU: You shroud the target in subtle illusions that make it difficult to detect.
PFS LimitedImpeccable FlowHSU: You attune yourself to an underlying cosmic order to the world.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS RestrictedInstant ParadeU: An illusory parade with dozens of participants and performers appears around you, following you as you move.
PFS StandardInvisibilityH: A creature can’t be seen until it attacks.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock: Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardLock ItemHU: One object held by a creature becomes fused to that creature's hand and can't be put down.
PFS StandardLoose Time's Arrow: Boost a group of creature's movement through time
PFS StandardLucky Number: Set a contingency to reroll a specific, randomly chosen d20 result.
PFS StandardMagic Mouth: Make an illusory mouth appear to speak a message.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS LimitedMind GamesSU: You lock minds with the target, trying to mentally subdue them.
PFS StandardMirror Image: Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection: Cause one creature’s auras to appear to be another’s.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPave GroundH: You even out the ground and push aside low obstacles.
PFS LimitedPenumbral DisguiseHSU: You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
PFS StandardPersistent Servant: Summon a long-term unseen servant for a single task.
PFS StandardPhantasmal Treasure: Tempt a creature with an illusory reward.
PFS StandardPhantom CrowdH: Create an illusory crowd that loudly agrees with you.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardPropulsive Breeze: You create a current of wind at your ally's back, propelling their movement.
PFS LimitedRadiant FieldHSU: You create an area of bright light.
PFS StandardRapid Adaptation: Adapt your companion or eidolon to your environment.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS LimitedRime SlickHSU: You call down a chill wind.
PFS StandardRubble StepH: The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardSee InvisibilityH: See invisible creatures and objects.
PFS LimitedShadow ZombieHSU: You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand: Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardSplinter VolleyH: You launch a volley of splinters at your foes.
PFS StandardSpy's MarkH: By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface.
PFS LimitedSudden BoltHSU: You call down a small bolt of lightning on the target
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardSummoner's Precaution: Set a contingency to avoid being knocked out alongside your eidolon.
PFS StandardSummoner's VisageH: Change your eidolon to cosmetically appear to be your identical twin.
PFS LimitedSwallow LightHSU: You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
PFS StandardTelekinetic Maneuver: Disarm, Shove, or Trip a creature telekinetically.
PFS StandardThermal RemedyH: You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties.
PFS StandardTimely Tutor: Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.
PFS StandardTouch of Idiocy: Dull a target's mind with a touch.
PFS StandardTremorsenseH: You become aware of vibrations in the ground around you.
PFS StandardUmbral Extraction: Attempt to steal a spell slot.
Umbral MindtheftSU: You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.
PFS LimitedVicious JealousyHSU: The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
PFS StandardVoice on the BreezeH: You whisper a secret message or sound into the wind, which carries it to a designated spot.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWarrior's RegretH: Regrets overcome a foe when they harm others.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.
PFS StandardWaterproofH: You prevent the target item from taking on water or becoming wet for the duration of the spell.
PFS StandardWebH: Form a web that keeps creatures from moving.

Arcane 3rd-Level Spells

PFS StandardAgonizing DespairH: Mentally damage and frighten a creature.
PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardBind Undead: Take control of a mindless undead.
PFS StandardBlastbackH: You hit the ground with a shuddering boom, propelling the force of your fall out in a wave.
PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardBlindness: Strike a target blind.
PFS StandardBottomless StomachH: Store things in a creature's stomach.
PFS StandardBracing Tendrils: Force tendrils prevent unwanted movement
Caster's ImpositionHSU: A magical interference prevents the target from contributing to any form of cooperative spellcasting.
PFS StandardCave FangsH: Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save.
PFS StandardClairaudience: Hear through an invisible magical sensor.
PFS StandardCloud Dragon's Cloak: A cloud of mist enshrouds the target, appearing much like the deflecting clouds created by cloud dragons.
PFS StandardCoral Scourge: Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
PFS StandardCozy Cabin: Conjure a temporary cabin sheltered from the elements.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
PFS StandardDay's WeightH: Use time magic to fatigue a creature.
PFS StandardDistracting ChatterH: Distract a creature with auditory illusions.
PFS StandardDive and BreachH: You make the briefest of dives through the Plane of Water.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardDream MessageH: Send a message that arrives in a dream.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardEnthrall: Your speech makes creatures fascinated with you.
Excise LexiconHSU: You reach into a creature's mind and extract its knowledge of a word.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS StandardFirework BlastHU: You create a massive display of loud and colorful explosions.
PFS LimitedGasping MarshSU: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
PFS StandardGhostly Weapon: Make a weapon affect incorporeal creatures.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardGravity Well: Pull all creatures towards the center of a sphere of altered gravity.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS LimitedHeatvisionHU: The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense.
PFS StandardHypnotic Pattern: Shifting colors dazzle and fascinate creatures.
PFS StandardImpending DoomH: Make a foe witness its potential death and become distressed.
PFS StandardInvisibility SphereH: You and creatures near you become invisible as you explore.
PFS LimitedLashing RopeH: You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
PFS StandardLocateHU: Learn the direction to an object.
PFS StandardLotus WalkH: Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids.
PFS LimitedMagical FettersSU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardMind of Menace: Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS StandardMind ReadingU: Read a creature's surface thoughts.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS RestrictedNothing Up My SleeveU: You create an extradimensional space within each of your sleeves.
PFS StandardNoxious MetalsH: This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save.
PFS StandardOneiric Mire: Create illusory quicksand that tricks creatures into thinking they're stuck.
PFS StandardOoze FormH: Turn into an ooze battle form.
PFS StandardOrgansightH: See a foe's organs, and use your knowledge to deal precision damage.
PFS StandardParalyzeH: Freeze a creature in place.
PFS StandardPercussive ImpactHU: You lob a compressed ball of sound at a foe.
PFS StandardPerseis's PrecautionsU: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
PFS StandardPhantom PrisonH: Trap a creature in illusory walls until it disbelieves.
PFS StandardPillar of Water: You create a large, self-contained cylinder of still, clear fresh water.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardRally PointHU: Designate a point you can teleport back to with a thought
PFS StandardRoaring ApplauseH: Force the target to cheer and applaud you.
PFS StandardRouse SkeletonsH: Rouse a squadron of skeletons to claw your foes.
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSand FormH: You grant the target's body and gear aspects of sand.
PFS StandardScrying RipplesH: You touch the water's surface, and as the ripples spread out, so do your senses.
PFS StandardSea of ThoughtH: Liquid thoughts form a morass that slows movement
PFS StandardSecret Page: Alter the appearance of a page.
PFS StandardShadow ProjectileH: React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.
PFS LimitedShift Blame: Trick someone into thinking someone else is to blame for your attack or blunder.
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShrink Item: Reduce an object to the size of a coin.
PFS StandardSlowH: Make a creature slower, reducing its actions.
PFS StandardSparkleskinU: You coat a creature's body in a layer of brilliantly sparkling glitter.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardTempest Cloak: You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach.
PFS StandardTemporal TwinU: Call a version of yourself from a recent timeline to repeat your actions
PFS StandardTime Jump: Leap forward in time, moving swiftly.
PFS RestrictedTime Pocket: Send an object forward in time to arrive at a later date
PFS LimitedTranscribe ConflictHRS: You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardVampiric TouchH: Deal negative damage and gain temporary HP with a touch.
PFS LimitedWall of RadianceHSU: You form a wall of brilliant light that obscures creatures.
PFS LimitedWall of ShadowHSU: You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
PFS StandardWall of VirtueHU: You create a translucent wall of light, which draws power from the celestial realms.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.
PFS StandardWarding Aggression: Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWeb of Eyes: Put scrying sensors on creatures, allowing them to share their vision with others.
PFS StandardWooden DoubleH: A wooden double appears out of nowhere and takes the blow in your place.

Arcane 4th-Level Spells

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAirliftH: A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination.
PFS StandardAromatic LureHR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardBlinkH: Flit between the planes, vanishing and reappearing.
PFS LimitedCall the BloodHSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardChromatic ArmorH: Glowing armor sheds light, dazzling foes and granting random resistances.
PFS StandardChromatic RayH: Ray of light causes effects based on its color.
PFS StandardCinder SwarmH: You breathe life into a mass of fiery critters.
PFS StandardClairvoyance: See through an invisible magical sensor.
PFS LimitedClownish CurseSU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS LimitedCompel True NameR: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS StandardConfusionH: Befuddle a creature, making it act randomly.
PFS StandardCoral EruptionH: Create damaging areas of razor-sharp coral.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS StandardCreationH: Make a temporary object.
PFS LimitedDaydreamer's CurseSU: You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
PFS StandardDetect CreatorR: You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
PFS StandardDetect ScryingHU: Find out if scrying effects are in the area.
PFS StandardDimension DoorH: Teleport yourself up to 120 feet.
PFS StandardDimensional Anchor: Keep a creature from teleporting or traveling to other planes.
PFS StandardDiscern LiesU: Expertly detect lies and falsehoods.
PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardDull Ambition: Curse a creature with an unfortunate lack of ambition.
PFS StandardElemental SenseH: The elements grant you sensory enhancements.
PFS StandardEnervationH: Drain a creature's vigor.
PFS StandardEnhance SensesHU: You enhance the target's senses.
PFS StandardFalse NatureU: Rewrite perception and memory to make one object appear to be another
PFS LimitedFavorable ReviewHSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
Forgotten LinesHRS: Restore destroyed or censored text.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardGlass FormH: You grant the target properties of dull, transparent glass.
PFS StandardGlobe of InvulnerabilityU: Magical sphere counteracts spells that would enter it.
PFS StandardGrasp of the DeepH: You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
PFS StandardGrasping EarthH: Handlike protrusions of rock and soil grab and bury creatures.
PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardInvisibility CurtainH: Wall makes creatures on one side invisible to the other side.
PFS StandardLife-Draining RootsH: Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you.
PFS StandardMagic MailboxU: Interdimensionally link two containers.
PFS StandardMercurial StrideH: Your form ripples as you take on the fluidity and toxicity of quicksilver.
PFS StandardMirror's Misfortune: Split into two copies. Destroying the fake curses the attacker.
PFS StandardMisty MemoryU: Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
PFS StandardMorass of Ages: Temporal eddies make each step feel like an eternity
Necrotic RadiationHSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNightmare: Plague a creature's dreams with disturbing nightmares.
PFS StandardOcular Overload: Set a contingency to interfere with the vision of a creature attacking you.
PFS StandardOutcast's Curse: Curse a creature to be off-putting and grating.
PFS StandardPhantasmal KillerH: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardPrivate SanctumU: Black fog prevents sensing, scrying, and mind-reading on anyone within.
Procyal PhilosophySU: The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
PFS StandardRavenous Portal: Door turns into a mimic when others try to open it.
PFS StandardRebounding BarrierHR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardReplicateH: Create an illusory duplicate of a creature.
PFS StandardResilient Sphere: Create a sphere of force that blocks anything that would come through.
PFS StandardRigid FormH: You utilize wood's rigidity to prevent harmful shapechanging effects.
PFS StandardRope TrickU: Animate a rope that rises to an extradimensional hiding place.
PFS StandardRust CloudH: Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.
PFS LimitedSage's CurseSU: You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
PFS StandardSanguine MistH: Create a cloud of life-draining fog that siphons vitality into you.
PFS StandardSeal FateH: Curse a creature to be harmed by a certain type of damage.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardSliding BlocksH: You conjure up to six 5-foot stone cubes you can gently move with a gesture.
PFS StandardSoft Landing: Create a magical field that catches falling creatures and objects
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpell Immunity: Name a spell to negate its effects on you.
Steal VoiceSU: You steal a creature's voice, rendering them mute.
PFS StandardStifling StillnessH: You make all air in the target area unnaturally still and unyielding, creating a shimmering haze.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.
PFS StandardSuggestionH: Suggest a course of action a creature must follow.
PFS LimitedSwarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTelepathyH: Communicate telepathically with any creatures near you.
PFS StandardUmbral Graft: Attempt to steal an active spell.
PFS StandardVampiric MaidenH: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVariable GravityH: Adjust gravity's grip between high, low, and normal gravity.
PFS StandardVeilH: Disguise many creatures as other creatures.
PFS LimitedVision of BeautyHRS: You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.
PFS StandardWinning Streak: Quicken a target and make its critical hits spread the quickness.
PFS StandardYmeri's MarkH: You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence.
PFS StandardZephyr SlipH: An arresting breeze sweeps you up in an instant and moves you to safety.

Arcane 5th-Level Spells

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS LimitedBandit's DoomH: Set up a ward to protect an item.
PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardBelittling BoastHU: You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.
PFS StandardBlack Tentacles: Tentacles in an area grab creatures.
PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
Blind EyeSU: You enchant a single object, preventing it from being used for magical observation.
PFS StandardBlinding FoamHU: You spray a colorful, caustic foam into the target's eyes, which clings to their face.
PFS StandardBlink ChargeH: Teleport and attack with magical force.
PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
PFS LimitedBlood FeastHSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardChromatic WallH: A wall of light offers a unique protection based on its color.
PFS StandardCloak of Colors: Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardCrushing DespairH: Make a creature sob uncontrollably.
PFS StandardDesperate RepairU: You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.
PFS StandardDrop DeadHU: The target appears to die but actually turns invisible.
PFS StandardElemental BreathH: You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardEngrave MemoryU: You store memories inside a stone.
PFS StandardEntwined RootsH: Slithering roots gird you and your allies in layers of flexible wooden protection.
PFS StandardEtheric ShardsH: Fill an area with glittering blades of force
PFS StandardFalse VisionU: Trick a scrying spell.
PFS LimitedFire's PathwayHU: You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
PFS StandardFlame DancerH: Fire encircles the target's hands and feet, and its eyes and hair catch ablaze.
PFS StandardFlames of Ego: Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.
PFS StandardFlammable FumesH: Conjure poisonous fumes that can explode in flame.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardForceful HandH: Create a hand of force that can interpose to defend you or attack if heightened.
PFS StandardFreezing RainH: Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedGlimmer of Charm: Briefly improve the attitude of nearby creatures with a charming aura.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHallucinationH: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory SceneH: Create an imaginary scene containing multiple creatures and objects.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS LimitedInfectious ComedySU: You tell a magical joke and infect a target with laughter that spreads to those nearby.
PFS StandardInvoke SpiritsH: Call a group of ghostly apparitions to attack your foes.
PFS LimitedLashunta's Life BubbleHSU: You create a replenishing protective bubble of fresh, temperate air around the target.
PFS StandardMantle of the Frozen Heart: Morph your body with ice, which you can change during the spell.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS RestrictedMantle of the Melting Heart: You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.
PFS StandardMantle of the Unwavering Heart: Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
PFS StandardMind ProbeU: Uncover knowledge and memories in a creature's mind.
PFS StandardMirror MalefactorsH: Mirrors surround a target, and the reflections attack them repeatedly.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardPressure Zone: Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints.
PFS StandardPrying Eye: An invisible eye transmits what it sees to you.
PFS StandardQuicken Time: Accelerate time in a nearby area
Return BeaconHSU: You create a unique planar beacon somewhere within the spell's range that remains in place.
PFS StandardRewinding StepH: Anchor your location in time so you can quickly return.
Ritual ObstructionSU: You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
PFS StandardScouring PulseHU: You inundate the area with concentrated positive energy, which scours away the stain of undeath.
PFS StandardSecret Chest: Hide a container on the Ethereal Plane.
PFS StandardSending: Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardShadow Siphon: React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardShadow WalkU: Travel rapidly via the Shadow Plane.
PFS StandardStagnate Time: Decelerate time in a nearby area
PFS StandardSubconscious SuggestionH: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSummon DragonH: Conjure a dragon to fight on your behalf.
PFS StandardTelekinetic Haul: Move a large object.
PFS StandardTelepathic BondU: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.
PFS StandardTonguesHU: Let a creature understand and speak all languages.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of StoneH: Shape a wall of stone.
PFS StandardWisdom of the WindsU: You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way.
PFS LimitedWyvern StingSU: You duplicate the venomous sting of a wyvern.

Arcane 6th-Level Spells

PFS StandardArrow SalvoH: You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies.
Aura of the UnremarkableSU: You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
PFS StandardAwaken EntropyH: Age creatures and objects to dust
PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
Bound in DeathHSU: You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
PFS StandardCast into TimeH: Make a creature fall through time, damaging and sickening it.
PFS LimitedCatch Your NameR: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardChromatic Image: Colorful mirror images damage foes who destroy them.
PFS StandardCollective TranspositionH: Teleport up to two creatures to new positions near you.
PFS StandardDaemon Form: Turn into a daemon battle form.
PFS StandardDemon Form: Turn into a demon battle form.
PFS StandardDevil Form: Turn into a devil battle form.
PFS StandardDisintegrateH: Reduce a creature or object to dust.
PFS StandardDominateHU: A creature must obey your orders.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardFeeblemind: Stupefy a creature permanently.
PFS StandardField of RazorsH: You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
PFS StandardFrost Pillar: Ice crystallizes around a creature, imprisoning it within an icy pillar.
PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardLignify: You turn the target's flesh slowly into wood.
PFS StandardMislead: Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardNecrotizeH: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardPersonal Ocean: You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.
PFS StandardPhantasmal CalamityH: Damage a creature mentally with visions of an apocalypse.
PFS StandardPhantom OrchestraH: You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range.
PFS StandardPoltergeist's FuryH: Become the center of a storm of telekinetic fury
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
Ravenous DarknessSU: You create a shroud of magical darkness that feeds on those inside it.
PFS StandardRepulsion: Prevent creatures from approaching you.
PFS StandardScryingU: Spy on a creature.
PFS StandardSpellwrack: Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
SuffocateHSU: You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.
PFS LimitedTemporal WardHRS: You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
PFS StandardTrue Seeing: See through illusions and transmutations.
PFS StandardUnexpected Transposition: React to switch places with a creature.
PFS StandardVampiric ExsanguinationH: Draw blood and life force from creatures in a cone.
PFS StandardVibrant Pattern: Make a pattern of lights that dazzles and blinds.
PFS StandardVitrifying BlastH: You launch a cone of glass shards, which embed in creatures to turn them partially to glass.
PFS StandardWall of ForceH: Create an invisible and durable wall of magical force.
PFS StandardWall of MetalH: You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.
PFS LimitedWord of RevisionHRS: As all good writers know, you shouldn't kill off your protagonist before their story is complete.
PFS StandardZero GravityU: Remove gravity in an area.

Arcane 7th-Level Spells

PFS StandardBeheading Buzz SawH: You compress molten scraps pulled from the Plane of Metal into a spinning disc with gruesome blades protruding from its edges.
Blightburn BlastSU: Inflict a creature with blightburn sickness.
PFS StandardContingencyH: Set up a spell to trigger later under your choice of circumstances.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardCorrosive BodyH: Turn your body into living acid.
PFS StandardDancing Fountain: Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardDuplicate FoeH: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS LimitedEntrancing EyesSU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardFiery BodyH: Turn your body into living flame.
PFS StandardForce Cage: Form a prison of pure magical force.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardHeaving EarthH: You strike the ground, and unleash a wave that travels through the struck surface to the target.
PFS StandardHungry DepthsH: A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.
PFS StandardInexhaustible Cynicism: Make creatures paranoid and cynical.
PFS LimitedLeng StingSU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardMagnificent MansionU: Conjure a secure dwelling in a demiplane.
PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
Maze of Locked DoorsSU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardMomentary Recovery: Take some simple actions in the same instant that you teleport
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.
PFS StandardPollen PodsH: You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion.
PFS StandardPower Word BlindHU: Utter a word that blinds a creature.
PFS StandardPrismatic ArmorH: Multicolored armor dazzles foes and protects against many damage types.
PFS StandardPrismatic Spray: Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardProject ImageH: Make an illusion of yourself you can cast spells through.
PFS LimitedReturn to EssenceHRS: You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
PFS StandardReverse GravityU: Flip the gravitational pull in an area.
PFS StandardShadow RaidH: A swarm of illusory shadows damages foes in the area and provides concealment.
PFS StandardSpell TurningU: Reflect spells back at their caster.
PFS StandardTelekinetic BombardmentH: Hurl large objects with your mind
PFS StandardTempest of Shades: Summon an incarnate tornado of undead shades to drain and frighten foes.
PFS LimitedTime Beacon: You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target: You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.
PFS StandardVacuum: You inhale all air in the surrounding area, stealing the breath of nearby creatures.
PFS StandardWarp Mind: Confuse a creature, possibly permanently.

Arcane 8th-Level Spells

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS StandardAntimagic FieldR: Magic doesn't function in an area around you.
PFS StandardBoil BloodH: Boil a foe's blood.
PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDisappearance: Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDiscern LocationU: Discover a target's exact location within unlimited range.
PFS StandardDream Council: Communicate through a shared dream.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardFalling Sky: Telekinetically smash flying creatures to the ground
PFS StandardFerrous FormH: Your body transforms entirely into flexible iron.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMaze: Trap a creature in an extradimensional maze.
PFS StandardMind BlankU: Protect a creature from mental magic and some divinations.
PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPower Word StunHU: Utter a word that stuns a creature.
PFS StandardPrismatic Wall: Form a protective wall with seven chromatic layers.
PFS LimitedPrying SurveyHSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardRainbow Fumarole: Multi-hued flames break through cracks in the ground, reaching high into the sky and giving off dangerous fumes.
PFS StandardScintillating Pattern: Cause an array of color that dazzles, confuses, and stuns.
PFS StandardSummon Archmage: Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.
PFS StandardSummon Elemental Herald: Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord.
PFS StandardSummon IriiR: Summon a guardian from the Dimension of Time to enforce either immutability or possibility
PFS StandardUncontrollable Dance: Overcome a target with an all-consuming urge to dance.
PFS LimitedUndermine RealitySU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
PFS StandardUnrelenting Observation: You and other creatures use scrying to track a subject exactly.
PFS StandardWhirlpoolH: With a spin of your hand, you create a large swirling vortex of storming waves.

Arcane 9th-Level Spells

PFS LimitedAstral LabyrinthHSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardBilocation: Exist in two places at once
PFS StandardDisjunctionU: Deactivate or destroy a magic item.
Divinity LeechRS: You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
PFS StandardForesight: Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardImplosionH: Make a creature collapse in on itself.
PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMagnetic Dominion: The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.
PFS StandardMassacreH: Instantly kill multiple creatures.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardPower Word KillHU: Utter a word that slays a creature.
Prismatic ShieldRS: Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
PFS StandardPrismatic Sphere: Form a protective sphere composed of seven chromatic layers.
PFS StandardProliferating Eyes: You implant a contagious, scrying eye that spreads to others by touch.
PFS StandardResplendent Mansion: Conjure a mansion that lasts for a day.
PFS StandardShapechange: Transform into a form of your choice repeatedly.
PFS StandardSummon Ancient FleshforgedR: You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
PFS StandardSummon Draconic Legion: Summon an incarnate legion of dragons to destroy your foes.
PFS StandardTelepathic Demand: Send a mental message that impels a creature toward a course of action.
PFS StandardUnspeakable Shadow: Transform a creature's shadow into a frightening monster and make them flee or fight it.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
PFS StandardWeird: Frighten, deal mental damage, and possibly kill large numbers of creatures.

Arcane 10th-Level Spells

PFS StandardCataclysm: Call an instant, damaging cataclysm.
PFS StandardFated Confrontation: Isolate two fated opponents and let them twist each other's fate.
PFS StandardGateU: Tear open a portal to another plane.
PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.
PFS StandardRemakeU: Recreate a destroyed object.
PFS StandardShadow Army: Duplicate yourself to have your shadows fight enemies as you hide amongst them.
PFS StandardTime Stop: Briefly stop time for everything but you.
PFS StandardWish: Make a wish to duplicate arcane spells.