Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardElemental Scamp

Elemental 
Source Rage of Elements pg. 43 2.0
Required Number of Abilities 5
Granted Abilities elemental, flier, speech

The elementals called scamps look similar to bats, but their bodies are made primarily of elemental matter. They have large, staring eyes and small, curved fangs. . An elemental scamp familiar is a bit smaller than other scamps but makes up for it by being more mischievous. Driven by ego, scamps often take on long names with many titles and insist on being addressed in full.

Elemental Breath [two-actions]

Arcane 
Source Rage of Elements pg. 43 2.0
Frequency once per hour; Effect The scamp breathes elemental matter in a 10-foot cone. Each creature in the area takes 1d6 damage for every 2 levels you have, with a basic Reflex save against your class DC or spell DC, whichever is higher. The damage type depends on the type of scamp.

Scamp Elements

Source Rage of Elements pg. 43 2.0
An elemental scamp's element or elements are set. You choose a type of scamp and can't change the element each day. This determines the scamp's elemental traits and the damage type of their Elemental Breath. Air (air) slashing damage; earth (earth) bludgeoning damage; fire (fire) fire damage; metal (metal) slashing damage; water (water) acid damage; wood (plant, wood) poison damage.

Elemental Mobility

Source Rage of Elements pg. 43 2.0
Your scamp gains a familiar ability depending on its element. Air scamps gain flier, earth scamps gain burrower, fire scamps gain jet, metal scamps gain levitator, water scamps gain amphibious, and wood scamps gain climber.