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PFS StandardVeil of Dreams [one-action] Focus 1

Uncommon Focus Hex Manipulate Mental Witch 
Source Player Core pg. 386 2.0
Lesson lesson of dreams
Range 30 feet; Targets 1 creature
Defense Will; Duration sustained up to 1 minute
Your patron draws the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target takes a –1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to –2 for Will saves against sleep effects.
Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted.