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The Three StepsHazard 5

Legacy Content

Uncommon Magical Trap 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 19
Complexity Simple
Stealth DC 23 (trained)
Description Beams of magical energy fire from the Sihedrons to fan the room.
Disable Thievery DC 23 to trick the basket on the door handle into thinking it's got a proper bead inside it, or DC 18 Stealth each round to avoid being detected by the trap
Wrathful Blast [reaction] Trigger A creature ends its turn in the room. Effect Beams of energy fan out of the Sihedrons on the east and west wall, causing 9d6 energy damage (DC 22 basic Reflex save) to all creatures in the room. The trap in area B4a deals fire damage, the one in B4b cold damage, and the one in B4c poison damage.