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Wrin Sivinxi

Wrin Sivinxi grew up in the small village of Glitterbough in Kyonin, but a traveler wouldn't find her hometown if they were to visit that nation today, for Glitterbough was destroyed 10 years ago by demons in the service of Treerazer. Despite the loss of her hometown, Wrin feels no sadness or despair about the event, for none perished in Glitterbough's fall. In the days before the demon army's attack, Wrin had a vision of the disaster. She warned her parents and neighbors, and their trust in her visions gave the town the time it needed to relocate everyone in the village to safety. When the demons came, they found Glitterbough deserted, and when they burned it in frustration, they suffered greatly from the magical traps the elves had left behind to greet them.

When she came of age a few years later, Wrin left her parents and friends, eager to find her own place in the world. As she traveled, she trusted in her visions and her unusual faith in a pantheon of deities associated with space and time she refers to as the Cosmic Caravan, looking to the nightly stars to make decisions for tomorrow. Her knack for finding lost things and gathering strange treasures made establishing her own curio shop an obvious choice, and it wasn't by chance that she decided to set up that shop in Otari—it was simply the port she'd arrived at when her capacity to carry her collection finally outweighed its portability.

She opened her shop, Wrin's Wonders, 4 years ago. In that time, she's become part of the community, even if many of its citizens regard her as a good-natured eccentric. Sales of the strange and bizarre aren't brisk in the small town, but that's no matter to Wrin—she's patient and has enjoyed her time in Otari so far. One day, she hopes to make enough money to fund a trip west, for she's heard tell of an abandoned observatory in the small town of Crookcove on Ravounel's southwestern coast that she hopes to purchase and transform into a temple devoted to the Cosmic Caravan. But for the time being, she's content to stay in Otari and sleep under the stars.

Wrin's tiefling ancestry is impossible to miss, and it's something she long ago decided to embrace. Eyes devoid of pupils, small ram horns curling around her elven ears, a thin tail, and fingertips that sparkle with motes of glittering lights leave no doubt that she is touched by supernatural forces. Yet her quick smile and welcoming attitude have always helped her to secure friendships during her travels.

Campaign Use

Wrin's primary purpose is to motivate the heroes' initial explorations and to give them a focal point to gather around. The Abomination Vaults Player's Guide assumes that Wrin is a contact the heroes share in common, so when she notices a strange buildup of eerie light atop distant Gauntlight, it's natural for her to confide her fears in the heroes.

As the campaign progresses, Wrin can help the heroes in other ways, such as by performing astrology readings for the heroes to aid them in their explorations. While she won't give her store's wares away for free, her establishment is the best place to buy and sell the odd magical treasures heroes tend to find and crave. Wrin can also introduce the heroes to the wonders of the spirit world—her tutelage unlocks the ghost hunter archetype. Despite the claustrophobia she suffers, if the heroes find themselves in over their head in the Abomination Vaults, you can have Wrin face her fears to brave the dungeon and mount a rescue. Of course, you shouldn't use Wrin in this capacity except as a last resort to keep the campaign from reaching an untimely end!

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Wrin SivinxiCreature 6

Legacy Content

Unique CG Medium Elf Humanoid Tiefling 
Source Pathfinder #163: Ruins of Gauntlight pg. 90
Perception +14; low-light vision, spirit sight (precise) 30 feet
Languages Aklo, Common, Elven, Sylvan, Varisian
Skills Acrobatics +14, Astrology Lore +14, Nature +14, Occultism +14, Performance +12, Religion +15, Spirit Lore +18
Str +0, Dex +3, Con +0, Int +2, Wis +3, Cha +4
Items +1 starknife, harrow fortune-telling deck, silver religious symbol, violin
AC 22; Fort +11, Ref +17, Will +14
HP 95
Speed 25 feet
Melee [one-action] starknife +14 [+10/+6] (agile, deadly d6, finesse, magical, versatile S), Damage 1d4+2 piercingMelee [one-action] tail +12 [+8/+4] (agile, finesse, unarmed), Damage 1d4+2 bludgeoningRanged [one-action] starknife +14 [+10/+6] (agile, deadly d6, magical, thrown 20 feet, versatile S), Damage 1d4+2 piercingPrimal Spontaneous Spells DC 24, attack +16 (+4 dmg); 3rd enthrall, heal, remove disease (3 slots); 2nd glitterdust, hideous laughter, restoration, web (4 slots); 1st charm, feather fall, gust of wind, pest form (4 slots); Cantrips (3rd) dancing lights, disrupt undead, ghost sound, ray of frost, stabilize
Bloodline Spells 1 Focus Point, DC 24 (+4 dmg); 3rd faerie dust
Blood Magic When Wrin casts charm, enthrall, faerie dust, ghost sound, or hideous laughter, fey glamours dance around Wrin or one target of the spell, causing them to be concealed for 1 round. Such obvious concealment can't be used to Hide. Read the Stars (divination, exploration, prediction, primal) Frequency once per day; Effect Wrin attempts to read the future in the stars by spending an hour studying the night sky—she can't use this ability during the day, on an overcast night, or when she can't otherwise study the stars. Although Wrin usually performs this reading for an individual person or to answer a pressing question she has, for the purposes of this campaign she reads the stars for the party as a whole. She attempts an Astrology Lore check, using the DC appropriate for the heroes' current level. Critical Success The results of Wrin's astrological readings have the effects of read omens, and the heroes gain a +1 circumstance bonus to saving throws for 24 hours.
Success The results of Wrin's astrological readings have the effects of augury, but can predict results up to 24 hours into the future.
Failure No reading.
Critical Failure Wrin brushes against hostile spiritual forces, and cannot Read the Stars for 1 week.