There is a Remastered version 
here.

Searing Light  
[two-actions] Spell 3Legacy Content
Attack Evocation Fire Good Light Source Core Rulebook pg. 367 4.0Traditions divine, 
primalBloodlines angelic, 
psychopompCast  [two-actions]  somatic, 
verbalRange 120 feet; 
Targets 1 creature
You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.
Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead.
Success The target takes full damage.
 If the light passes through an area of magical darkness or targets a creature affected by magical darkness, 
searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.
Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.