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Chapter 2: Building Games / Building Worlds / Civilization / Societal Benchmarks

Magic

Source GM Core pg. 137 2.0
Does magic exist? If so, which traditions are available? What are the sources of a spellcaster's power, and how do they gain and channel that magic?

No Magic: Magic of any kind does not exist in this world. Spells and magic effects do not function. Consider the variants on page 82 to handle the lack of magic items.

Low Magic: Magic is mysterious and taboo. The few practitioners of the mystical arts are feared or shunned. Again, consider the variants on page 82 to handle the relative scarcity of magic items.

Common: Magic is an accepted fact of everyday life, though its mysteries are beyond the reach of most people. Magic portals and gates can whisk travelers “in the know” halfway across the world or to the other side of the multiverse.

High Magic: Magic and magical items are commonplace in society. It may be as easy to learn spellcasting as it is to learn a new language. Magical objects simulate various modern technologies to great effect and are just as accessible. The fantastic is never more than a stone's throw away.