Rules Index | GM Screen | Player's Guide


Chapter 5: Treasure Trove / Relics / Discovering a Relic / Campaign Relics / Relic Aspects

Making Relic Seeds

Source GM Core pg. 309 2.0
A relic seed can be quite simple: imagine a standard item with two aspects and an appearance that matches the theme. You can also use an existing magic item for a campaign relic; pick two aspects for it, and tweak its appearance or characteristics to make it clearly different from other items of its type. You can choose a tradition for the seed and apply that trait to the seed and all the gifts of the seed. This tradition might be derived from the background of the item, or it might appear or change through story moments involving the relic.

If you want a relic to have an additional special benefit, you can design it to grant a bonus to a skill, typically a +1 item bonus for a 3rd-level relic.