General Hazards | Adventure-Specific Hazards | Weather Hazards


Fires of AbraxasHazard 5

Legacy Content

Uncommon Magical Trap 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 17
Complexity Simple
Stealth DC 18 (trained)
Description Beams of fire lance out of the flames within the Sihedron to sweep through the room unless a prayer to Abraxas is uttered in Thassilonian.
Disable Thievery DC 23 to deface one of the small trigger runes on the walls, or DC 23 Religion to overwhelm the trap with prayers to a good deity.
Bypass Prayers to Abraxas are carved into the walls in Thassilonian; speaking one of the prayers deactivates the trap for 1 hour.
Fiery Beam [reaction] Trigger The door to area B3 is opened or damaged. Effect Two beams of fire lance out of the northern and western Sihedron, then swipe through the room. All creatures in area B2 take 6d10 fire damage (DC 22 basic Reflex save).
Reset The trap resets automatically after 1 hour.