Gift Of The Immortal Herb Feat 16Exemplar Healing Ikon Light Vitality Source War of Immortals pg. 41imbued into a body ikon
Your blood turns a divine gold, shining in moments its spilled and begetting new life. The imbued ikon gains the following effects.
Immanence If your divine spark remains in your body ikon for 10 continuous minutes, you regrow one damaged or ruined limb or organ.
Transcendence—Shed the Mortal Skin [one-action] (healing, light, transcendence, vitality) Like the serpent, that most ancient of immortals, you shed your skin, revealing a glowing divine form. If you are currently taking persistent fire or acid damage, you immediately end the effect. Until the beginning of your next turn, you shed bright light in a 20 foot radius (and dim light for the next 20 feet) like a torch. The next time you are dealt damage by an enemy before the beginning of your next turn, you shed glowing ichor in a square adjacent to you, and where it hits the earth, a glowing, thorned herb grows. A creature other than you can pluck and consume the herb with an Interact action to regain a number of Hit Points equal to half of the damage you were dealt by the attack that sprouted the herb.
Traits
Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Ikon: An item with the ikon trait is a special item provided or created by an exemplar's divinity that is so tied to that exemplar that it can serve as a sacred vessel for their might. You gain three ikons at first level. Each ikon has a passive immanence ability and an activated transcendence ability. A feat with the ikon trait imbues one of your ikons with further capabilities. Whenever you gain a feat with the ikon trait, choose which of your ikons gains that ability; if you have multiple ikons that meet the feat's usage requirements, you can take the feat multiple times to apply its effects to another one of your ikons. These feats list what ikon they can be imbued into, and any number of them can be imbued into a single ikon.
Light: Light effects overcome non-magical darkness in the area and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
Vitality: Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
These planes are awash with life energy. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense. At the end of each round, an undead creature takes at least minor vitality environmental damage. In the strongest areas of a vitality plane, they could take moderate or even major vitality damage instead. While this might seem safe for living creatures, vitality planes present a different danger. Living creatures regain an amount of HP each round equal to the environmental damage undead take in the same area. If this would bring the living creature above their maximum HP, any excess becomes temporary HP. Unlike normal, these temporary HP combine with each other, and they last until the creature leaves the plane. If a creature’s temporary HP from a vitality plane ever exceeds its maximum HP, it explodes in a burst of overloaded vitality energy, spreading across the area to birth new souls.