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There is a Legacy version here.

PFS StandardDagger

Agile Finesse Thrown 10 ft. Versatile S 
Source Player Core pg. 277 2.0
Favored Weapon Alseta, Ardad Lili, Conqueror Worm, Eritrice, Fandarra, Gravelady's Guard, Gyronna, Kitumu, Lao Shu Po, Naderi, Nocticula, Pharasma, Shax, Thamir, The Lantern King, The Last Breath, Urban Prosperity, Vildeis, Ydersius, Yog-Sothoth, Yuelral
Price 2 sp; Damage 1d4 P; Bulk L
Hands 1
Type Melee; Category Simple; Group Knife

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

Traits

Agile:

The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Finesse:

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Thrown 10 ft.:

You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.

Versatile S:

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.

Specific Magic Weapons

Bellicose Dagger, Blink Blade, Bloody Fang, Bloody Fang, Dog-Bone Knife, Fiend's Hunger, Flaying Knife, Ghast Stiletto, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Serpent Dagger, Spellender, Spiral Athame, Undead Scourge