All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardCullitox

Crysmals dwell within deep caverns of the Plane of Earth, laden with crystals that glow under their own internal energy. A crysmal's hunger for gems will lead it to travel almost anywhere, even through planar tears. Occasionally, they even establish colonies on planes other than their own, should their newfound territory prove filled with crystals.

A crysmal's scorpion-like body glitters with crystal. As light refracts between the facets, they concentrate and absorb it, energizing the crysmal and, some say, fueling the creature's magic.

Crysmals form small communities in locations where crystals are plentiful, working alongside one another to track down anything from a common quartz to precious rubies and sapphires. Scouting parties use their innate magic to communicate with each other via light and wordless sound, as well as to seek out more crystals. However, when precious stone resources grow scarce, crysmals become independent and territorial about their supply, taking crystals from wherever they can, even seizing them from other creatures.

A crysmal's drive to gather crystals is akin to the drive to reproduce. As a crysmal gathers stones, it stores them within its body. Once the crysmal has enough stored material, the parent fuses its stores into a tiny replica of itself and extrudes the infant crysmal, sometimes referred to as a shardling, into the world. The process leaves the parent weakened for a short time, until it can gather enough crystal to repair its body and begin the process anew. Infant crysmals consume crystals in a similar way. They process the raw material over a few months to grow to adult size. Thereafter, a crysmal “eats” stone only to heal injuries.

Recall Knowledge - Elemental (Arcana, Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak CullitoxCreature 2

Small Earth Elemental 
Source Rage of Elements pg. 103 2.0
Perception +9; crystal scent (imprecise) 60 feet, darkvision
Languages Petran
Skills Athletics +7, Stealth +7
Str +2, Dex +2, Con +1, Int -2, Wis +2, Cha +1
Crystal Scent A crysmal can sense crystals or gems within 60 feet as if using the scent ability.
AC 16; Fort +6, Ref +7, Will +7
HP 30; Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet
Melee [one-action] crystal stinger +8 [+4/+0] (agile), Damage 1d6-2+5 piercingRanged [one-action] tail spike +8 [+3/-2] (range increment 60 feet), Damage 1d6-2+5 piercing and sink into stonePrimal Innate Spells DC 15 (-4 dmg); Cantrips (2nd) detect magic, ghost sound (chiming; clinking; or rattling sounds only), light, mage hand
Rock Stride [one-action] (teleportation) The crysmal phases into adjacent rock that is large enough to accommodate it. Then, the crysmal senses similar or larger rocks within 60 feet and emerges from one. The crysmal can't use this ability again for 1 minute.Sink into Stone The spikes fired from a crysmal's tail phase into stone, pinning enemies in place. Enemies standing on or adjacent to a stone surface who are struck by a critical hit on a tail spike Strike are immobilized. The DC to Escape is 17.

Sidebar - Treasure and Rewards Internal Gems

When a crysmal dies, its body breaks into fragments of crystal. Some of these pieces are valuable, but potentially more lucrative are the gems the crysmal has stored inside its body to produce offspring. It takes semiprecious and precious stones worth 500 gp to produce an infant crysmal, though most slain crysmals have only a fraction of this amount stored. Once the stones become a new crysmal, they transform into the crystal of the infant's body, no longer the treasured material they once were.