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Alate Ant

Alate ants are no less devoted and powerful than red guard ants, but they are slightly smaller in size and have delicate wings that bear them aloft. Alate ants secrete pheromones that addle the minds of the hive's enemies. A hive deploys alate ants as both defenders from aerial threats and as advance scouts.

Recall Knowledge - Beast (Arcana, Nature): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Alate AntCreature 17

Legacy Content

Rare N Large Beast 
Source Pathfinder #174: Shadows of the Ancients pg. 72
Perception +30; darkvision, scent (imprecise) 60 feet
Languages Common
Skills Acrobatics +34, Intimidation +30, Survival +30
Str +4, Dex +8, Con +6, Int -1, Wis +6, Cha +4
AC 41; Fort +26, Ref +32, Will +30
HP 315
Darting Flight [reaction] Requirement The alate ant is flying; Trigger The ant is targeted with an attack by an attacker it can see; Effect The ant gains a +2 circumstance bonus to AC against the triggering attack.
Speed 40 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +34 [+29/+24] (finesse), Damage 3d8+2+10 slashing plus GrabMelee [one-action] stinger +34 [+30/+26] (agile, finesse), Damage 3d4+2+10 piercing plus red ant venomFrenzy [one-action] Frequency Once per day; Effect The alate ant enters a state of jittery agitation. It becomes quickened for 3 rounds and can use the extra action only to Fly or Strike.Pheromone Spray [two-actions] (emotion, enchantment, mental) The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 39 Will save or become confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.Pack Attack The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.Red Ant Venom (poison) While a creature is enfeebled from this poison, it is confused (this confusion is an emotion, enchantment, and mental effect). Saving Throw DC 39 Fortitude; Maximum Duration 4 rounds; Stage 1 3d6 poison and enfeebled 1 (1 round); Stage 2 4d6 poison and enfeebled 2 (1 round); Stage 3 6d6 poison and enfeebled 3 (1 round)

All Monsters in "Gigantic Ant"

NameLevel
Alate Ant16
Red Commander Ant17
Red Guard Ant15

Gigantic Ant

Source Pathfinder #174: Shadows of the Ancients pg. 72
When the heroes are particularly small, an ordinary red ant can pose an impressive combat challenge. Against high-level heroes, though, simply making a mundane animal very large doesn't usually incorporate the quirks and tricks that make high-level fights so satisfying.