Rules Index | GM Screen | Player's Guide


Chapter 1: Running the Game / Running Encounters / Running the Encounter / Maps and Miniatures

Cover

Source GM Core pg. 28 2.0
You determine whether a character has cover. The rules for drawing lines found in Player Core are useful in simple cases, but in more complicated situations, use your own discretion to make the call. Consider the details of the environment and 3D space beyond what's on the battle mat. For instance, hanging banners might give cover, or a PC who climbed onto a ledge might have a clear shot at an enemy standing behind a short wall. Be generous to PCs who use creativity to get into smart positions, especially if they spend valuable actions to move or Take Cover.