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There is a Legacy version here.

PFS StandardCrawling Hand

A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.

Recall Knowledge - Undead (Religion): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Crawling HandCreature 1

Tiny Undead Unholy 
Source Monster Core pg. 68
Perception +7; lifesense 30 feet, tremorsense (imprecise) 30 feet
Languages Common; (can't speak any language)
Skills Athletics +7, Stealth +8, Survival +4
Str +1, Dex +3, Con +0, Int -4, Wis +0, Cha +0
AC 14; Fort +4, Ref +7, Will +4
HP 18 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious, visual
Speed 30 feet, climb 30 feet
Melee [one-action] claw +9 [+5/+1] (agile, finesse), Damage 1d4+2+1 slashing plus Throat GrabMark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and to damage rolls when it Strikes its quarry.Throat Grab [one-action] This ability functions as Grab, but he crawling hand grips the throat of a Medium or smaller creature. A creature grabbed or restrained this way has difficulty speaking and must spend an extra action to perform any action that requires speaking, including casting spells.

All Monsters in "Crawling hand"

NameLevel
Crawling Hand-1
Giant Crawling Hand5

Crawling hand

Source Monster Core pg. 68
Typically, crawling hands form when severed appendages are endowed with a crude sentience by necromantic energies that turn them into tireless killers. Yet, crawling hands can also arise spontaneously, usually when a creature loses an appendage in a place rife with necromantic energy or with a connection to the Void.

Sidebar - Additional Lore Crawling Hand Origins

A popular tale among necromancers tells of an ancient wizard who trafficked in evil magic. During a summoning ritual gone wrong, the wizard's hand became possessed and later strangled them while they slept. The hand dragged the corpse across the wizard's rooms to their workbench, propped up a knife in a vise, and severed itself from the rest of the body. According to the story, the hand went on to commit several more murders and disappeared into the sewers of a major metropolis, never to be seen again. Some necromancers believe that this original crawling hand still creeps through the shadows of that city, killing as it pleases.