All Creatures
Abilities | Monsters | NPCs


Tree That Weeps

This creature did not include a description.

Recall Knowledge - Plant (Nature): DC 43
Unspecific Lore: DC 41
Specific Lore: DC 38

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Tree That WeepsCreature 19

Legacy Content

Rare CE Gargantuan Plant 
Source Kingmaker Adventure Path pg. 117
Variant scythe tree
Perception +32; lifesense 30 feet, low-light vision
Languages Aklo, Arboreal, Sylvan
Skills Athletics +37, Stealth +33 (+35 in forests)
Str +9, Dex +5, Con +6, Int +0, Wis +6, Cha +0
Weeping Aura (aura, emotion, incapacitation, mental, primal 30 feet) Requirements The Tree that Weeps isn't using Dead Tree; Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature is sickened 1.
Failure The creature is paralyzed for 1 round by despair, and then sickened 2 after recovering from paralysis.
Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn the DC is reduced by 1 each turn that passes.
AC 43; Fort +19, Ref +10, Will +11
HP 420; Immunities poison; Resistances bludgeoning 20, piercing 20
Axe Vulnerability A Tree that Weeps takes 20 additional damage from axes.Ripping Disarm [reaction] Trigger A creature rolls a critical failure on a melee weapon Strike against the Tree that Weeps Effect The Tree that Weeps attempts to Disarm the creature of the weapon used to attempt the Strike.
Speed 15 feet
Melee [one-action] scythe branch +37 [+32/+27] (backswing, deadly d10, reach 15 feet), Damage 3d8+2+17 slashing plus 2d8 poisonDead Tree [one-action] (concentrate) Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 45 to pass as a dead tree.Woodland Ambush [one-action] Requirements The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet; Effect The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is flat-footed against this Strike.