There is a Remastered version
here.
Disarming Stance [one-action] Feat 6Legacy Content
Fighter Stance Source Core Rulebook pg. 147 4.0Archetype Duelist*
Prerequisites trained in
AthleticsRequirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
* This archetype offers Disarming Stance at a different level than displayed here.
You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to
Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Traits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.