Mythic Callings | Mythic Feats | Mythic Destinies


Pack Of The Beast Lord [three-actions] Feat 18

Auditory Concentrate Mythic 
Source War of Immortals pg. 121
Archetype Beast Lord
Prerequisites Beast Lord Dedication

You and your united companion call upon the service of others of its kind, creating figment duplicates of your companion to form a massive swarm of formidable power. Spend a Mythic Point. Your united companion becomes Gargantuan for 1 minute. It gains immunity to precision damage, resistance to physical damage equal to half your level, and a weakness to area damage equal to half your level. While in this form, your united companion gains the Amassed Assault action, which you immediately Command them to use as the final step of this activation.

Amassed Assault [one-action] (attack) Each enemy in your united companion's space takes damage equal to one of its unarmed Strikes plus your level (basic Reflex save against your class DC or spell DC, whichever is higher).

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.