General Backgrounds | Legacy Backgrounds | Regional Backgrounds

Abomination Vaults | Age of Ashes | Agents of Edgewatch | Blood Lords | Crown of the Kobold King | Extinction Curse | Fists of the Ruby Phoenix | Gatewalkers | Kingmaker | Outlaws of Alkenstar | Pathfinder Society | Quest for the Frozen Flame | Sky King's Tomb | Stolen Fate | Strength of Thousands | The Fall of Plaguestone


There is a Legacy version here.

PFS StandardHermitBackground

Source Player Core pg. 87, Core Rulebook pg. 62 4.0
In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, you’re likely still rough around the edges.

Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost.

You're trained in your choice of either the Nature or Occultism skill, as well as a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.