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PFS StandardCrawling Hand

A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.

Recall Knowledge - Undead (Religion): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Crawling HandCreature -1

Legacy Content

NE Tiny Undead 
Source Bestiary 2 pg. 56 2.0
Perception +5; lifesense 30 feet, tremorsense (imprecise) 30 feet
Languages Common; can't speak any language
Skills Athletics +5, Stealth +6, Survival +2
Str +1, Dex +3, Con +0, Int -4, Wis +0, Cha +0
AC 12; Fort +2, Ref +5, Will +2
HP 8 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious, visual
Speed 30 feet, climb 30 feet
Melee [one-action] claw +7 [+3/-1] (agile, finesse), Damage 1d4+1 slashing plus GrabGrip Throat A Medium or smaller creature that is grabbed by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.Mark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry.

All Monsters in "Crawling Hand"

NameLevel
Crawling Hand-1
Giant Crawling Hand5

Crawling Hand

Source Bestiary 2 pg. 56 2.0
Typically, crawling hands are formed when severed appendages are endowed with a crude sentience by evil necromantic energies that turn them into tireless killers. Yet crawling hands can also arise spontaneously, usually when a creature loses an appendage in a place rife with necromantic energy or with a connection to the Negative Energy Plane.

Sidebar - Additional Lore Crawling Hand Origins

A popular tale among necromancers tells of an ancient wizard who trafficked in evil magic. During a summoning ritual gone wrong, the wizard's hand became possessed and later strangled them while they slept. The hand dragged the corpse across the wizard's rooms to their workbench, propped up a knife in a vise, and severed itself from the rest of the body. According to the story, the hand went on to commit several more murders and disappeared into the sewers of a major metropolis, never to be seen again. Some necromancers believe that this original crawling hand still creeps through the shadows of that city, killing as it pleases