Rules Index | GM Screen | Player's Guide


Core Rulebook / Chapter 6: Equipment / Gear

Magical Gear

Source Core Rulebook pg. 293 4.0
The items on Table 6–12 are the magic items from Chapter 11 that a 1st-level character could most frequently access. The descriptions below are incomplete; the items’ full entries appear in Chapter 11 on the pages listed in the table. Your GM might allow you to start with other magic items from Chapter 11 on a case-by-case basis.

Consumable Magic Items

Source Core Rulebook pg. 293 4.0
You can typically purchase holy and unholy water in a settlement. Particularly good settlements tend to ban unholy water and evil settlements tend to ban holy water.

Holy Water, Unholy Water

Potions

Source Core Rulebook pg. 293 4.0
Potions are magic items you drink to gain a variety of benefits. For more on potions, see page 562.

Minor Healing Potion

Scrolls

Source Core Rulebook pg. 293 4.0
Scrolls are magical scriptures that hold the necessary magic to cast a particular spell without using your spell slots. The Price listed in the table is for a scroll with a common 1st-level spell. For more on scrolls, see page 564.

Talismans

Source Core Rulebook pg. 293 4.0
A talisman is a special, single-use item you affix to your armor, a weapon, or elsewhere, allowing you to activate the talisman later for a special benefit. For more on talismans, see page 565.

Potency Crystal