General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedVivacious Afterimage [one-action] Feat 20

This Feat may contain spoilers from the Fists of the Ruby Phoenix Adventure Path

Legacy Content

Uncommon Illusion Occult Swashbuckler Visual 
Source Pathfinder #168: King of the Mountain pg. 77
Prerequisites vivacious speed
Requirements You have panache.

You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you. You Stride. At any point along your movement, you leave an afterimage of yourself behind. Alternatively, you can stop moving and send your afterimage forward instead, up to the remainder of your Speed. A creature that spends actions to engage with your afterimage can attempt to disbelieve it with a Will save against your class DC. Once an enemy has disbelieved any of your afterimages, they are temporarily immune to all of your Vivacious Afterimages for 10 minutes. As long as a creature has not disbelieved the afterimage, the afterimage counts as a creature for flanking. The afterimage lasts until the beginning of your next turn or until you use Vivacious Afterimage again, whichever comes first.

Traits

Illusion:

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.

Capstone Feats

Source Pathfinder #168: King of the Mountain pg. 75
Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4.

Related Feats: All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Whirlwind Toss, Worldsphere Gravity